ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
Threewave Software Inc., located in beautiful Yaletown is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
I think you should set the shader to masked rather than translucent. If that broken window is a different material and it shows through I think that indicates a sorting issue with translucency. if that does not solve it you can double check the face normals be setting the shader to two sided. if that looks correct then you…
unwrap on multiple objects is one of those things that seems to break from version to version - i think it's reliable on 24 but don't quote me on that. fwiw. i've usually dealt with this sort of thing by merging everything into the same mesh and breaking it up by ID before packing. you lose your pivot info doing that but…
I tried changing it according to the Unity documentation, which states, 'Use the Alpha channel of the Specular or Metallic map (depending on which of these two modes you are using) as the Smoothness value.' However, I didn't know that the Glossiness value carries the same information as Roughness and expresses the…
Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
Hi! So,help me to solve a problem,please.I do render in corona 8.0, but I have trouble. Distortions appear on the model.There is no any problem in substance painter and marmoset.May be something wrong with material ajustments?(sreen with material is added).
no it isn't USD was developed to solve a long list of problems but weird triangulation when importing into painter isn't one of them. The primary reason was to provide a framework for assembling large scenes out of lots of smaller ones in a nice neat hierarchy that can be easily queried and manipulated. violet2 is probably…
when it comes to the topic of single player, again, I would aruge anyone who is going to even think about sitting there and watching the entire game on stream is not your target customer, or hasn't been sold hard enough on the brand/experience. Or they are more of a fan of the actual streamers personality than the…