Hello, this is going to be tough 'cause I came here with issues I can't resolve by myself. In order to train my skils I'm creating an import script (3ds max 2009 32bit) for folder of FBX format.Everything worked the way I can call 'RIGHT' till I'd tried to add a function to apply material setting from external file.…
Actually the programming aspect for tech-artists is moving towards "proper"programming and away from just writing small helper scripts as pipelines and engines are getting more sophisticated. e.g. Unreal 4 will be scripted in C++. MEL/Max Script is replaced by more powerful object oriented languages such as C# and Python.…
well the way i imagined using it was just selecting edges you want controlled then run the script which would use those edges to create a curve. I really dont know scripting so i dont know whats possible. im excited to see the toolset you come up with. I guess like an auto wire tool deformer - select your edges, then the…
For Cycles, you should use a specular map and a roughness map. To get the flats you need, you can use this calibration script I've put together for my own work: https://www.dropbox.com/s/khuwoqc6zxqqtm7/Cycles.jsx?dl=0 Set up your material like this for best results. This does energy conservation on the diffuse and…
I agree with some of the people here about the gameplay not shining yet. However, you do have to realise that this is just a tech demo with excellent artwork. I can already think of 1000 ways to use some of the new physics and volume affectors. I'm actually curious if you can create an animated spacial physics volume. That…
Level designers is the title thats applied more often at companies with good solid technology where everything is centralized. Most places I've worked at or know of in the UK often have a more fractured development pipeline than here in the states now. By fractured I mean much of the level building takes place in max or…
Looks like 3d max . Make sure you have different smooth group inside the hole . If it's there anyway find that handle before you cut the hole in and transfer vertex normals to vertexes where you see shading gradients from a mesh without them ( before the hole) using normal theft script or just manually by copy/paste . Or…
It's a bit of a pain, but you need to do two things, save/load the settings and copy some files. First copy the files... Personal files can be found in 2 places you need to trasfer the Scripts, UI, Plug-Ins and Scenes folders from each spot to the same places on the other machine: 3dsmax Root Dir: C:\Program…
Sadly, no. I've only thrown together quick, basic shaders, mainly focused on layering multiple textures on top of each other. Your best bet is to start digging into the Unity shader API and any shader tutorials they have on the Unity site. Unity maintains a considerable amount of documentation, and the general specifics…
So a problem with a lot of these bootcamps is they seemingly tend to focus on web development. Not bad, and definitely may come in useful down the line, but building a foundation on core principals that you can use in a studio is more useful. Maya, Max and Foundry's suite of tools for instance use a mix of propriety…