So I started the crossbow.
Here's my in game refs + orig texture Here's my IRL ref. aaand here's what came out for the moment for the High Poly After making the ref boards I realized I made a combo of the trigger systems by mistake, so I added the spring, aaaaand I improvised on that metallic brace for the prod cause I…
Looks very nice now. The rounds attached to the barrel are a nice touch. :)Personally, I wouldnt do that with live ammo in the real world, knowing how hot the barrel can get but it does look badass. Btw, those rings the rounds are attached to look a lot like US M60 belt ammo rings.:poly121: There are however two (well,…
More on this, had to take the week off till today to do some contract stuff and a different art test:poly127:. Should be aiming to finish by the end of next week if all goes well now. The tubes on the skirt are just placeholder for a sculpted one at the origin, way easier to make symmetrical and remesh. So the tubes around…
@ Hannah you have a really consistent color sheme. But I guess your altar pops out a bit too much with this grey color, some slight yellowish tones would make it fit a bit better :) @ rockguy Your plants are looking nice, the shading looks cool and they dont pop out so much :) I would adjust the shape of the cave a bit,…
He is? How cool is that, has he got anything online? The briefing for this project was to create a small public building, an exhibition place. It's located on a ring in the middle of the river which is a dump for river wastage. Like that... A major point when building this was it had to be sustainable, as it also has no…
Yes, it is. It's the starting point. I like to get some references then block out the whole object to get the idea of dimensions, proportions and relation between different parts. The previous image shows a very early stage. Currently the main body is almost finished, I'm refining details in smoothed shading, the claw part…
its all in how you set up the cage, check this pic.. on the first one you notcie the default wavy crap that happens when you just push the cage out... now check the second one, it looks pretty nice.. all you have to do is line up the cage loops exactly to the loops on your model. look at the last pic.. the cage has been…
@Mark Dygert Well, obviously the ending of Softimage has people frazzled and for good cause. It probably feels like a slap in the face to have a tool you have used for years to come to an end. That said however the same people complaining that AD killed Softimage are the same people complaining that AD has too fragmented a…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…