So after some reading and discovering that they DO in fact use a beacon system for Pac Man this is what my code will look like for the ghost: Stored value for turning left Stored value for turning right //These will only lock rotations to 90 deg intervals // Following the doc on the listed page create 3 states for the…
Thank you for answers! I guess my tree didn't impress you :D l was trying to follow what teacher was doing but I did left this path somehow improvising and came to what you see. Talking about sketching silhouette it is my biggest issue just because I'm disabled person and in my workflow I have to use mouse and voice…
It is Unwrapped? The problem is, that you have an arc and it's trying to follow it with the texture. This way i don't think you will get a nice "Stone Arch" feel. What you could try to get the arch is, use this arch as kinda the basis and model single stones (do a lot of copy and paste and symmetry, you can follow the…
Thanks for the info guys, i actually went through all these guides before but i'll definitely give them another read. If i can give some critique on the last tutorial (from unitycookie), the border between the skin and the hair is way too hard. That's something that bothered me immensely and is why i ended up changing my…
I've been following this thread for a while, nodding quietly, but now I feel the need to express how excited I am: I am very excited. :) Regarding the tangled link lines: consider making straight lines an option. Back in the day the Unreal engine's material editor had straight lines but then they switched to splines. That…
@rodgon - I hadn't actually seen the concept, it absolutely makes sense that you were following that in terms of pose! I didn't mean at all that your execution was a reflection of your ability in being able to pose a character. I'm sorry if it came across that way. You completely nailed it in terms of following the…
Wow, just.... wow. The links you've provided me here is going to be very helpful for me. thanks a ton. The first thred you gave me, instructed me to visit the 3DS Max learning channel, it also instructed me to watch Arrimus. I do watch Arrimus, however it just seems I'm not good enough to follow his tutorials. It seems…
Oh. Guess I bothered for nothing. Well, you see, thats pretty much what I was talking about in my rent thread a while ago. You seem to be interested in the small details and the techniqual aspect of things, rather than the design and cahracter of it as a whole. If you followed a strong design that works well, relying on…
That's why people need to try to be bold and different, because in the end 50% of those people trying are going to fail. And because of the exact fact, publishers are not willing to take those risks. Look at nintendo, they've innovators and are pretty much the trailblazers of the console world, all other consoles just…
- http://www.blendernation.com/ - on the right you have a link to tutorials. This is the major Blender news site. Interesting to follow, if you want to get into Blender. - http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro - a book that supposedly takes you from noob to pro, as the title suggests. - blenderartist.org is…