:poly124: Dude... maybe she looks alien purely because: - uncanny valley? Is getting there! - she has no hair - the ears are not in the most optimum place Ear on a more profile view... - she has gaunt annorexic jawline and cheek "fat". The asian references, they have plumpish soft skin... the jaw outlines are rounded and…
lol cholden . DELETE! Its a shame you acctualy manage to get fat over muscle. Of course Fat will be gain in a big Bulking phase. ( easy to lose in cutting phase after). But anyway. U FAILED SIR. IN A BULKING PHASE U HAVE TO GAIN MUSCLE OVER ANYTHING ELSE. U sir. HAVE FAILED. PERHAPS U SHOULD TRY SOME MILITARY PRESS.. SOME…
I agree with Greevar on this one, even though I also support most of you in telling Belias that he should work on something more wholly of his own creation. As far as I'm concerned I see nothing wrong with what Belias is doing down to even imitating it ad-verbatim, AS LONG AS he credits and acknowledges the original…
I'm still far from getting the brick look I desire. I've been playing around with the height map because I couldn't figure out why it looks so flat in Unreal but not in Substance Designer. If I want to incorporate a specular, what value should I set for bricks? Additionally, I would be grateful for any tips on how to…
FINAL Calling it done, I learned lots, had fun, and happy with the end result. Thanks for looking! OP: Started this project a couple weeks ago, and ready to post it for some feedback. The base car is a 1973 Ford Falcon, with a few liberties taken on some stuff I liked on different trim/year models. The idea is its a post…
I have to agree with Adam on this one. Love the guys at Epic and the work they do but unless I am missing something here games TODAY far surpass the look of the those screen shots. The way the article was written over inflated what was shown. They made it seem as if Epic, and Epic alone is pioneering the next gen front and…
Thanks for the critiques and support so far, all! Sorry for the long wait between posts; the belts were giving me merry hell in Zbrush so I finally broke down and just did them in Max. I also adjusted the proportions a bit. @specsowl: Do you mean just the tail looks fat, or the dino in general? @jonicus: It'll take some…
FWIW and as far as I am concerned the CS5 online activation has been working fine through successive reinstalls over the years, also leveraging the allowance for multiple machines (I believe 2 or 3 ?) running it. But perhaps this has changed now. Also, on my end CS5 has an annoying behavior on win10, getting progressively…
Sculpted some more rock elements. Put some textures on the stone steps to see how it would look. I feel like it loses some detail. Might edit the low poly version a bit to make the cracks pop out more. Sculpted another rock. Feeling a lot better about this one so far. I might use this for the big rock on the bottom-right…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…