Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
whats up!! here's a zbrush sculpt i recently worked on. i had a lot of fun trying to replicate this concept i found on pinterest. any feedback or critiques are welcome and wanted!
Hello dear community For example when I set the "Draw Size" bigger than ~39 I can draw and use brushes on the surface which I used dynamesh for filling the surface after cutting it with (Cntrl+Shift) using (SlicCurve & Lasso), But when I set it to lower like 17 I am not able anymore!!! What is the solution?! Also the Color…
https://www.youtube.com/watch?v=BLZ0QFkebKQ&list=PLff8S6TAmcOTS_W3aeOr3H1n0woZOCWR3 Hey Polycount! Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start? Cesar Manrique stops by Stylized Station to give an exclusive…
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…
Hello! I was working on my Zbrush project for class and decided to try and sculpt Rhaast from League of Legends. :) I think it went pretty well considering this is only my second time working in Zbrush and I'm really happy with the results! The face was incredibly fun to play around with and I loved coloring it.
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…