Hi Wagmance, I have over 9+ years experience of 3d Character Rigging and Animations with Unity3D/UDK for in Game Animations as well as Game Cinematics. Demoreel can be sent upon request. you can contact me on bhavesh@aswaforce.com OR bhaveshsuthar99@gmail.com Regards, Bhav
Proportion seems off... Her jacket sleeves and arms make her look upside-down triangle. And seems like upper body is too big... But she's already 9-head tall. I will see about shortening upper body a bit. and her arms too.
Pfiu ! I just finished my montage and I submite my work for the contest. I'im freeeeeeee ! Now I can go sleep (yeah, right now, it's 9 of the morning in my country. I worked during all the night :poly124: ) My hands are shaking :)
Reminder for tomorrow morning, 9 am, is the White Point Nature Preserve Clean Up! We're trying to bring 10 volunteers to help tomorrow morning. RSVP if you haven't! Kids are absolutely welcome to come. https://www.facebook.com/events/296709424369353/?notif_t=plan_user_joined¬if_id=1548364075921914
Don't use any of the methods suggested here, they're all going to give you incorrect results. Use this instead - it uses Reoriented Normal Mapping (which is a superior method to anything outlined in this thread) - to combine up to 9 normal maps together; http://vincentcallebaut.com/CombineNormal.html
Hmm, sounds like I'm gonna wait a bit before testing (especially since my 2012 gave me a 2011 instead :P ). Might wait for the first hotfix patches like always. Shame really, really like to try and upgrade from Max 9.
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
They don't load at all half the time on my crappy internet connection. Or they load just enough so you get a bunch of blank space and the top couple of pixels of the actual model. Make it a jpg that fits on my screen at a quality of 8-9 and it'll be perfectly good.
I've had this a lot in max 9 too. Spinning the morph moves the source object. I always manage to fix it, but I'm not sure how. Let me think on it. I'm sure it was something to do with the order in which I cloned the source mesh and set up the morphs.
Yeah, not a Happy Day for us Aussies. However, while he was a great bloke, (I met him when I was 9), thousands die everyday. He will be missed, but lets not forget the big picture, you are born, you live, and you die. It was just his time.