@ant1fact Yes, cage is not needed in this workflow. Strange. I've been exclusively baking with SP for 18 months and 'compute per-fragment' has never not been on by default. :) @Nerdicon3000 Here's a description of the workflow: - Low and high silhouette matching closely - single smoothing group(no UV/SG splits or cage…
I feel like the world has changed so much since I was 18 years old. Even 1998 was so different than say 2000 or 2002..... With support on the internet. I guess all I can say is that I have an accredited BA with a concentration in "Game Design". Lol I write "Game Developement" because the college just had no clue man. Its…
this is a standard at some workplaces. crunch in some form will be a part of the vast majority of game jobs. excessive crunch will be a part of jobs with poor managers. where i work now i've been here a year and have had no forced crunches. I have put in extra hours myself when i've felt i've fell behind on a project. but…
1. Where do people live around here? 2. What are your core hours? 3. What is your policy on crunch? 4. How are projects financed? 5. What does the current dev cycle end on this project? 6. What types of ways are you looking to grow the company? 7. Are there any other projects you're working on? 8. Do you tend to promote…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
I used to teach before I got into 3D about 4 years ago. Admittedly I taught music and not art but it was a creative subject nonetheless and from that I would give you one piece of advice. Make sure you find somewhere that has students who chose to study that subject themselves. I taught in schools where I had a class of…
yes, and they're all pig-ugly. USA already has over 4000 abrams tanks, the most expensive version (M1A2) costing 6 million apiece. this thing will probably cost around 7-8 million, what with all the techy stuff stuffed into it. here's what the germans bought: its a PZH 2000. it outranges the FCS vehicle by at least 10km.…
That idea highlights another aspect of working in the UK (especially London) that's forcing skilled workers to seek employment overseas - the fact that, in comparable roles in terms of qualifications or skills required, companies in the UK pay substantially less than similar opportunities in other countries, despite the…
Haven't used mudbox, but from what I hear, it's very easy to pickup, was built to sculpt high res stuff and does it well. Z3, lots of stuff in it (including perspective view now). Possibly better to learn this as it has more features and is harder to get to grips with. I would think a studio looking for people who can…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…