Thanks guys. Ok so I checked out Silo. First impressions were that the modeling tools are indeed very good, very fast and very intuitive. I was also pleasantly surprised by the UV tools, and those retopo tools are incredible! However, it crashed 5 times in the hour or so I used it, twice when I was mirroring something and…
Good morning Polycount, Thank you guys so much for the feed back i really appreciate it! :D @cactus on fire Thanks man, I really appreciate that :D @Beefaroni Not at the moment, but I am considering mirroring some of them. I having some issues baking the high res :/ some of my details are not coming through....so i think i…
This has driven me bonkers a few times Going back down the stack and moving them was a mistake, like MoP pointed out they'll just slide into morph position. It would have been fine to apply edit poly on top of the stack and move them there. It would play on top of the morph and they wouldn't slide around. 1) Fix morph: As…
Thank you Ghostscape! This is the info I was looking for. Cheers! Thanks to Rick Stirling as well. Mr. Vig: The question actually raises more then it attempts to answer... What type of game? Portfolio piece, but shooting for a 'cinematic quality' gears-esque look. What type of engine? Unreal3 How close does the player get…
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can you post more renders? just from looking at it, i feel your missing some paneling in the front there seems to be a square where the view port of the driver should be....based on the image...( i could only get one to load at work :( ) and also i feel you should add some charactor to it like the front guards of the…
Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
Hey guys!, quite a large update here Based off of some feedback I received I altered the Diplodocus to better fit the muscle structure which I think the model had strayed from a little. The main feedback (which I could recollect) was that the front "clavicle" section as well as the back leg needed to be reworked to better…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
Played about 12 hours so far, completed most the light world and half the dark worlds (still need to do that cotton world!) I'm playing with a 360 pad. Its easily the most challenging fun I've had for a long long time, I can't remember the last game I played that had this kind of fast paced skillful platforming... maybe…