model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
So this is one of my first submissions which I feel confident enough to share with others. http://steamcommunity.com/sharedfiles/filedetails/?id=236679469 I look forward to any feedback which anyone may give here.
Hail polycount so here's the deal, I was planning to do this much earlier on, but well, things got in the way and I had to delay again and again and again. Anyways I'm hoping to be able to meet up with fellow polycounters in the areas I visit so here are the dates! Sept 24th (late)-sept 29th (early) : San Francisco, Ca…
So I'm trying to light my environment before panel review this coming Monday and I'm getting weird lighting on the doorway on the right. any suggestions on how to fix it? I'm using mental ray with GI and FG in this render. Render type is razterizer .
I really like to use MASH in Maya because its really easy and efficient. I hope you like it and give feedback. Thank you :smile: My blog post : https://gadsby.me/mash01/ https://vimeo.com/237703141