Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
nope its a bit different, you must setup a renderqueue for the l3dview "view = UtilFunctions.simplerenderqueue()" will do the job, Zet also wrote plenty new http://www.luxinia.de/index.php/Tutorials/Tutorials
Here you go guys. I just finished the first tutorial in my UE3 collection. Hope it helps. You can find it on my new tutorials page. http://www.artbyjessemoody.com
Thanks a ton. The tutorial was a blast to go through. I learned a lot. Are you planning on throwing your next tutorials on 3dMotive like your Advanced Mesh Paint tut?
This. or at least workflow tips, like how you approach rocks and wood,ect, as well as tutorials, because sometimes you don't need to go through an entire tutorial to learn.
If you just do a search on the forum here ('hand painted', 'hand painting tutorials', 'texture tutorials', etc.) you should probably come up with some good stuff!
or supersampling on for that matter the high poly looks excellent dude. i'd redo the bake using this tutorial, you'll probably get much cleaner results. http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Hello friends, I always wanted to create different rugs, carpets and clothes like is this picture. Are there good tutorials how to create them? Even paid ones, I would buy a good tutorial about creating something like this. Please help.
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
@BagelHero that tutorial was spot on, and those guys did a great job. Blender has improved a lot since I last used it, and good to see some quality tutorials to go along with.