I've always had trouble with figuring out the best methods in modelling for animation. PoopinmyMouth's little tutorial was a little confusing: http://www.poopinmymouth.com/process/tips/limb_deformations.gif Wouldn't the first example produce an awkward animation with the leg visibly cutting into itself? If you notice in…
Just like the title says, I've been hunting around the internet for the past few days looking for a simple tutorial of working with zbrush and world machine. I'm just looking to get something rough in zbrush first then export it to World Machine. I'm relatively new to both, world machine more so. I've seen the tutorial on…
I'm trying to map a curved plane, by using the "Follow Active Quads" but ut doesn't work. I get "No active face" . I tried following these tutorials but, it still didn't work. https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/UV/UV_Calculate/Follow_active_quads…
I'm setting up a cube map for window reflections. Following 3dmotives tutorial. Set everything up ok and its working. The problem is some cubemaps in UDK are the right way up, and some look sideways. for instance the cubemap T_CHK_BlurredReflection_Cune_Dup looks fine, the reflections in my windows are the right way up…
http://www.poopinmymouth.com/tutorial/money_mouth.htm (web) http://www.poopinmymouth.com/tutorial/money_mouth.pdf (pdf) New paper/article/rant I figured since most of the discussion about this will be debate oriented instead of feedback on the content, I'd post it in GD rather than PnP. I think it's valuable info (why I…
i know this is an old thread :D but i have a question to regarding rigging: I have a char + jacket: Char -> has uv Jacket -> has uvs ------------ what is the way to rig this? When the arms of my char are not visible because of the jacket, do i have to delete the not-visible parts of the arms? Can i "boolean" it together to…
My old meshes don't have centered pivots which is annoying, but I can't re-import because it breaks it. Problem is I can't use this grass either because the planes are dark on one side. Is there anything in-engine I can do about this? http://prntscr.com/6n1sgd A tutorial said I had to set lighting mode to custom and move…
Well if the geometry is dense enough you can use Ncloth to animated. [ame=" https://www.youtube.com/watch?v=35fuIvyJ51w"]Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen - YouTube[/ame] http://download.autodesk.com/us/maya/maya2013_getting_started/index.html You could also use blend shapes to…
If you're shooting for blending two meshes together, you don't want transparency at all, you'll want to use a world-space texture projection and vertex colour blending. It will also save on render cost instead of rendering translucency. The major problem is that forward-rendering transparency has issues with figuring out…
@joshmtyler you do can bake out height maps from a high poly on painter. As for the substance designer, there is this great tutorial from Rogelio where he goes about creating pebble shape generator, if you follow it, and at the end you connect your generator in to something like a "tile sampler" in order to scatter those…