Hi everyone, I'm a recent computer animation graduate who's walking away from the 3D modelling to focus more on my concept art career. Here's some recent roughs and WIP's 20 Masters Value studies. Metroid Designs: Sketchbook Work: Miscellaneous: All of this is a couple months old by this point but I'll be uploading a…
The folks over at Unigine have released their 2012 renderer update packed full of industry standards.If you're looking for an alternative to some of the more main stream engines out there you should give Unigine a moment of your time. Offering a free evaluation of their tools, Unigine has released an update video of their…
Hey there ! I'm a junior level artist at Ubisoft and I'm working on a personal scene to improve and try new workflows. I could use an outside view on my project to make it better ! I'll post here the WIP :) Here's the base concept art from Igor Piwowarczyk : And here's the current state of my scene : PS : i'm streaming the…
While I was working on my barbarian it crossed my mind that I should make like a diorama where he fights some demon so I ended up working on this. ~ 70 hours of work all streamed on twitch and available for my patrons on Patreon: https://www.patreon.com/nimlot https://www.twitch.tv/nimlot26 More images, videos and marmoset…
Hey everyone! This is my most recent piece, Nightwing! Based it off of a piece by Corey Smith. I created this in 3 sessions on my Twitch stream here: https://www.twitch.tv/catherineconsiglio I sculpted and textured this in ZBrush, rendered in Blender, and then did a bit of post in Photoshop. Here is the project on…
Hi everyone, I'm not really a Lol player, but i like the design of this guy so here we go ;) I'll be making Twitch the plague rat...my internet connection is pretty terrible so don't expect much Twitch streaming though.... Here's my reference board and the first hour working on him. Good luck everyone
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Great final...eventhough worst night to have to ride your bike through all of Hamburg downtown. Total anacrhy on the streets^^. We atched it on the stream which had a bit of a delay and my mate was like "i heared something...something is gonna happen" and then the goal happened and the same second shit went down…
MGbazz- thanks m8! Alterrektmlg- thanks will be hard to nail for the final I think. Made a lot more progress today on the Deagle, hand painting chrome because I enjoy punishing myself. Need to go in and clean it all up with laso and gradient bucket. Streaming my process of this on Twitch if you wanna see me…
I agree with what NoisyMonk is saying. Generally everything that requires a unique texture is better of going on it's own sheet. Having 4 textures say that are going to be used in conjunction would probably better off combined since it's saving on drawcalls. More than likely though this is engine dependant and I would…