Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Marmoset is looking to add new members to our team. We have positions open for art, engineering, and sales and technical support roles. These are remote, contract-based positions with flexible working hours. Material/Texture ArtistWe’re looking for experienced, talented artists with a keen eye for detail to create base…
So, you want to be a texture/material artist? If so, then start grabbing models and texturing them :smile: There is a good amount of models that can be found for download in the Polycount Wiki that are already UV'ed for you to practice baking, texturing, and posing. If you want to be a "look development artist"…
Hi all , My name is Raven Loh, I'm a 3D Environment artist/ Props artist specialize in high quality game ready assets creation. Currently looking for freelance/ remote work. Prefer mid to long term project Please take a look at my portfolio at https://ravenloh.artstation.com/ If you are interested in working with me, do…
Hi there, I'm currently gathering reference (or not as the case may be) for an environment project I want to do. The inspiration is going to be the kind of neighbourhood residential districts in Tokyo. I'm sure these have a name, but I'm having real trouble finding photo's of the kind of areas I am looking for. Obviously…
Hello everyone, I am part of a team currently developing a game similar to Nintendo's Super Smash Bros series featuring characters and settings from the Touhou Project series, a Japanese "bullet curtain" shooter with a large cult fan following. While we do have a fair number of people working on the project, we are…
We on the uskaarj 2k4 RTS mod team are looking for someone with skills in make models and interface art for UT2k4 to help out on our project. We are looking for someone to work on the following models. Design and creation of the skaarj race buildings for the skaarj base. In the texture department we are looking for someone…
2D texture artist (cars and tracks) SimBin Development Team AB is looking for a talented and experienced off-site 2D Artist for one of our upcoming PC productions. SimBin specializes in realistic racing games, like our highly critically acclaimed title GTR (www.gtr-game.com) and our latest project, GT-Legends…
well I'm not an expert but a lot of the loops in the body look \/\/\/\/ which isn't good for UV mapping, animating or form. you can see it in the back view where the rib cage looks like its dented in. Make sure your loops stay as smooth and flat rings as possible. The stomach ring is counter effective, their usually used…
Hey people, Thought this would be the best place to put my 1st post. I'm a 1st year student doing a degree in games design (3d moddeling ect...) and would like to get some practical expeiriance in moddeling some small things for people, i'm not looking to create the millenium falcon or anything but simple things (a rock, a…