Figured I would pull this old scene out of my ancient cold storage bin and try to finish it. So, have been working on it a bit here and there for the last couple weeks. Everything was coming along well but I've run into a problem trying to make this whiskey glass actually look like whiskey and not semi reflective chocolate…
Shop and alley progress I've created more shop fronts (Uv's need some fixing) and created more side alleys to make the level more interesting and alive. The exterior environment consists of a cold lighting setting. The shops will have more warmer light to encourage the player to explore them and maybe find some secrets.…
I have to agree on the fire. It feels too isolated and saturated right now. You had a pretty cold color scheme so far and while you can use contrasting colors to draw the eye, this is a bit too much, in my opinion. This is up to personal taste and style, of course, but if I wanted to keep the warm fire, I'd still make it a…
I think your lighting is a bit too much monochromatic, everything is orange. I had the same problem in UE4 until I discovered the ambiant cubemap. Basically, you can create a texture in photoshop ( plain color of the ambiant color you want, OR you can just have it grey and then change it with the sliders in UE ), a small…
i agree with rhinokey... yeah be bold but... you need some sort of recognition... that can be just yeah i see him posting on PC and he seams like a good artist/someone i want to work with but cold calling will get you nowhere. being good to work with is one of the most important things... you could have the most amazing…
I was about to get to the next part! :) The painting itself did not have any materials or complete lighting yet. It was all just diffuse colors with basic shadow casting. It was kind of like a guide till I actually began taking note of what materials are present in the scene and how lighting will truly affect them. So I…
*On average players have created 3 characters each *80% of characters are between levels 1 and 30 *1.9% of characters have unlocked Inferno difficulty *54% of Hardcore players chose a female character *The majority of Hardcore deaths (35%) occur in Act I Normal *The most common level 60 build in the game is only used by…
What's the point of taking something like Tintin, that is completely defined by its iconic style, and turning it into another realistic looking CG animation? I know the argument is that a mainstream audience wouldn't go and see a stylized, 2d animation adventure movie, but this is a pointless adaptation, at least from a…
I got some extra feedback from the lead concept artist at the studio I'm applying for and hopefully employed it for the better. @Eric Chadwick I tried to push the silhouette on the captain further by putting in some cold breath and also putting a multiply layer over him to up the contrast. I'd love to hear your thoughts -…
http://www.guardian.co.uk/world/2013/may/24/stockholm-rioting-continues-fifth-night And a Swedish friend of mine once told me while visiting Cologne: Germans (!) are such outgoing and party loving people compared to Swedish people (and was dead serious about it) :p Oh and try staying in Canada a winter first, if you…