I plan on posting up updates daily, if I have an extremely busy day of production it would be two days for an update at the most. It does require setting aside about an hour each day, firstly to compose videos for Youtube, to take some screenshots, and to update all the social sites. The name fatBOX...well it may sound…
Thank you soo much guys & sorry for the super delayed update ._.;; we've been super busy on all ends as we're aiming for a May release of the demo. Here's a peak of some of the things we've been doing the past few months~ In the meantime, we'll be doing a few more dev streams (you can catch the previous streams from this…
Freak Angels is written by Warren Ellis and as such should be read by everybody. And Menage a 3 and OGLAF are exceedingly NSFW. As for my selection, I'll go with" www.mspaintadventures.com What started out as a tacky forum based stick figure comic where users voted on what should happen next has evolved into a brilliant…
I've been doing some practice and tests and updated some of the last nodes from last week. I've been working on some dirt, which is surprisingly hard. I check out Ben Wilson's contribution to the "Substance Master Vol.2" and took some insperation for the 'MicroShapes' in my graph. For the macro shapes, I blended, warped…
I highly recommend Peter Serafinowicz's Twitter feed, if you know who he is you probably appreciate his sense of humour (if not, go and watch Look Around You), he regularly posts jokes and funny links. It's also pretty weird seeing who's on there. Just a glance at Serafinowicz's friends list reveals a whole bunch of…
Bug tracking software is vital for large projects. You should be able to assign bug classes and attach screenshots and videos. Crasong: Smoketests are a commonly used system in software development for ensuring that the basic functionality of software is there BEFORE you send the code to others for testing. Google:…
So it looks like I need to get around to finishing this thing, so here I am again. Not a very big update but I figured I would show some of the new assets and where the level is going in general. Im having a hard picking colors I like for all the metal supports and junk, so that is very wip still. Any thoughts on the…
Yep, didn't take
long! :anguished: Unity apologizes to
devs, reveals updated Runtime Fee policy https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy This is really
damaging for the trust in Unity, surly the management needs a shake up, I
really can’t understand how this one…
(9/25/22) Hello Polycount. I don't have a big update on this scene really, as I have been busy with a lot of real life stuff lately and haven't worked on the project very much. Development is very slow so far, and I completely restarted the design of the house since the design didn't feel right to me. I am currently…
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…