I would suggest starting in Maya. Block out a rough body and head with very few polys. Look at a lot of reference and try to get the proportions correct...proper head size, arm lenth, etc. Post WIP to get feedback to make sure it looks accurate. When you have a well proportioned human body and head modeled out, you can…
lysaara: In one of your threads you claim to love this doll http://www.polycount.com/forum/showthread.php?t=82294 How is this representation of the female body any different than what you're arguing against? I see it as an idealized design. Certainly you can't say it's 'stylized' because that's what most game characters…
anyway thanks for the advice ZacD. those few adjustments give it that more stylized look i was after. once i get the basics of Zbrush, i did the high poly in Maya, i will redo this model and get a better high poly version. especially for the roof which, from what i can tell, is lacking a lot of detail that was lost in…
3D Prop (concept by Caroline Choi) Leaned heavy into stylization for this, I made a post processing outline material in Unreal to really push the look even more :D The right lighting really helped it A LOT, it was definitely one of those projects I was iffy about up until I played around with it in engine
-Sculpt This Starting to get my hands wet with some rock modeling while waiting for the semester to end, a bit busy practicing for finals so haven't had much time to get working with what i want to get done so just having some fun with Blender. Here is my attempt at grasping the minimalist stylized look from game such as…
Thanks Fingus for your input, your assumption of why I didn't leave him in the T pose and give him an facial expression is correct its just a static pose character and will never be Rigged but I do agree that I could have pushed the pose more. Interesting how you came to the conclusion of the stylization because that's the…
Hiya guys, just wanted to share with you my concept and my progress so far. The aim is to create a decent Portfolio piece, so i need as much guidance and critique as possible. I have decided to design a stylized Golf Cart for an on-going project, more can be seen at: http://aaronsinfield.carbonmade.com My workflow idea is…
Hey guys! My s/o Cody and I are looking for contract work. We're super passionate gamers and artists with a love for creating colorful, stylized characters. * 8+ years combined experience working at Riot Games on League of Legends * Specialties included (but not limited to) stylized 3D sculpts, low poly hand-painted…
I know this is a known app (motion portrait) but if any of you has a painted drawing or even a quick sketch, this looks like a nice way of seeing how the character looks alive and in full movement. CHECK OUT HOW IT LOOKS ON STYLIZED ART!…
Thanks for the insight! I'll definitely learn how to skin weight my models. My only concern is that I want to go for a more realistic style. For stylized clothes/folds, this seems like a fine approach but I don't think skin weighting would work very well for more realistic folds and a complex pose. What do you think?…