Hiya guys, just wanted to share with you my concept and my progress so far.
The aim is to create a decent Portfolio piece, so i need as much guidance and critique as possible.
I have decided to design a stylized Golf Cart for an on-going project, more can be seen at:
http://aaronsinfield.carbonmade.com
My workflow idea is as follows:
1. Create base mesh from NSX blueprints for front and rear.
2. Lattice deformer to give a quick stylized look as in the concept.
3. Sub-d base mesh for high poly (individual panels etc)
3. Model main Chair as a high poly (maya or zbrush).
4. Re-topo whole mesh as one unified piece.
5. UV, bake and texture.
Progress:
Replies
I feel like the golf cart part is really jarring compared to the rest of the car. Now I know its probably meant to be like that, but maybe consider trying to get some of the lines incorporated into the golf cart roof, just a little bit.
Also, if you dont have golf clubs/bags in the back in your final presentation, I will be sad.
Good luck!
@respawnrt yeh sorry i have the base mesh on a separate layer that i used to block out the shape, once i was happy with it i jumped straight into the high-poly. I just couldn't help myself!
Just a quick update, still gotta figure out the under carriage of the cart yet, as i guess it has to be made if this were to be a drive-able game asset.
Some of the bad creasing issues behind the wheels i may leave as these can be painted out once baked.
Any ideas of how i should go about the low poly version and how i can optimize my bake?
1. Is it perfectly fine to have floating geometry in my high poly and will there be any bake problems if there is?
2. Should i try and make my low poly one connected piece, (no floaters) except the wheels?
3. Also i plan on mirroring the UV's as the model is pretty symmetrical, how would i go about that in Maya? plus will there be any instant baking issues?
4. Any tips on how to create a spec map that will show off a unique car paint style shader?
Thanks.
A lil progress, just need to model a basic steering wheel and the wheels now
I think there a are a few parts that i wont bother making in HP format ie. steering wheel and the diffuse blades, and just wait to them in LP format.