Haven't posted in a bit! I have decided to start posting a little less frequently and only show stuff at major milestones. So! I decided to take ZombieWells' advice and set up a better presentation for my projects. Perhaps that will evoke more responses :) After a week of hard surface challenges, I think I'm primed for my…
New problem.. for some reason the specular reflection is ending up black. This time around I decided to import my textures separate of my mesh in order to change them easier when I wanted to alter something. Edit: Hmm well I re-imported it by connecting all the inputs through maya and exporting as an FBX. I would have…
Nice, i see a lot of potential there. Is it possible to make online multiplayer games with that engine?? I think that would be very cool, a multiplayer shooter that really requires teamwork with tactics. Currently i find it very hard to make use of controlling single characters because there are so many enemies coming at…
In my personal opinion I recommend that you learn the following things. While it may not be evident to others at first glance it is still those details that matter in the end. * Keep good naming conventions on every object in the scene, especially joints/bones for game engines. It doesn't matter which, just keep one…
Thanks, y'all. The test was: [ QUOTE ] -A small piece of ruined architecture in some environment that shows some organic objects -Low to mid range poly count - it is hard to give a precise number but something in the range of 2500 - 3500 polys for the main structure, and the overall coming in around 5000 7000 polys [/…
Make sure you're checking the actual file it saves not what is displayed in the render preview window. What is shown in the preview window is a "complete bake" and what the actual files look like. So check the file you specified in the "File Name and Type" field. The preview window is so annoying that some people turn it…
I got in on PS3 as well because of the performance issues on 360. I loved the couple hours of it I played last night. It's a very polished game. The Art is breathtaking in parts, besides the occasional over sharpness like PixelMasher mentioned. Combat is really solid and fun. So far I've been fighting less enemies but each…
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Update (4/11/2020) ------------------------------------- Hey guys! This
is my first game environment scene and first to learn the whole Game Pipeline. At first,
I was looking for topics related to Hong Kong, however, Cyberpunk 2077 was
promoting. I was curious about the difference between Eastern cyberpunk…
Hey...whoever comes across this. First, I hope you're well and are staying safe. I am trying to stretch myself a bit and work on a scene with a lot more organic elements. The concept I'm working off of is a Chris Karbach concept of which I"m taking a bit of creative license on the building shapes. I found some buildings…