See the way the edges of these ribs are kind of wavy looking? I don't want them mechanically straight, but certainly more so than this. My method for getting the edge I have is by running the DamStandard brush with zAdd along the upper edge, and then cut right beneath with zsubtract. I use the lazy mouse to steady things a…
The only trick I have for models like that is use so much geo that the width of the bevel at the intersections is the same as the spacing of the edges around the pillars. It's never going to be perfectly clean, and you could delete some of the edge loops after modeling out the intersection. If I just needed a clean high…
Hey antihero, I think most of us had the time when we thought we can't make it, If I remember correctly, ryan kingslien call it such period, which mean when you start 3D all you work will suck and it might take 200 sculpts to get out of it or 500 but eventually you will get out of it. You just have to keep working and…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Thank You very much. My confusion was how to transfer vertex colour to the practical mesh. Of course, Surface Noise, Saving Masks etc will require UVs on the sculpting mesh, but for some ridiculous reason I thought there had to be a direct link between the two UVs - hence the confus/ing/ed question. Good Lord, Sweet…
whats up!! here's a zbrush sculpt i recently worked on. i had a lot of fun trying to replicate this concept i found on pinterest. any feedback or critiques are welcome and wanted!
Hey, I'm wondering if anyone can help me; I'm sure I can't be the first person to run into this. The skin detailing on my ZBrush model is getting distorted when I bring it into to other programs. Looking at the topology I'm guessing it might be to do with how the mesh is being triangulated in different directions. Here are…