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The Bi-Monthly Environment Art Challenge | September - October (98)

ngon master
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Pinkfox ngon master
Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October!

This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the way so everyone can come away from the challenge with actionable points on which they can improve their craft!

Anyone is welcome in this challenge no matter your skill level! It's a test of your own ability not a competition between members. We're all here to improve as artists and learn from each other.

- ENVIRONMENTS -

HARD SURFACE ENVIRONMENT:

Fatekeeper - Environment Concept Art by Daniel Alekow


STYLIZED ENVIRONMENT:

LUMA - HOUSE INTERIOR by Mel Mo


- PROPS -

HARD SURFACE PROP:

The Last of Us: Part II - Workbenches by Simeon Schaffner


STYLIZED PROP:

AMBROSIA: Props by Airi Pan


- RULES -

Please read all the rules before starting:
  • Try to post at least one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • Try your best to finish as much as you can in the time frame provided, but remember even if you don't finish by the end of the challenge we encourage you to keep pushing and finish your piece!
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. Please avoid creating a new thread as we don't want to spam out the forums.
  • It is recommended to use a game engine to present your work. Unreal Engine, Unity, and Godot are very common engines that can be used but feel free to use any alternatives that you want.
  • 3D Viewers (Sketchfab, Marmoset Viewer, etc) are welcome, but please note that their contents can be stolen by those who know how. Please ensure you're comfortable with this potential before using one.
  • Feel free to change up your chosen concept a bit if you want! Interpret these concepts to your liking, especially if your aim is to add storytelling elements.
  • If you finish your project and decide to post it to something like Artstation, make sure you give credit to the concept artist in the form of a link to their profile. Additionally, it is recommended to ask a concept artist for their permission to post a 3D piece based on their work before doing so.

- RECOMMENDATIONS -

  • When you are just starting out making a scene, it can seem complicated or imposing. Take your time planning and blocking out, it will set you up for success later on.
  • Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, don't be afraid to make it your own.
  • We strongly encourage you to go and look at other games and see how they make their assets as well as get concept art to give it your own feel.
  • The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!

Good luck everyone!

Replies

  • Byrd
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    Byrd polycounter lvl 10
    Alright, trying to dust off the cobwebs of my meagre skillset so I'll try my hand at one of these. Thank you again for setting this up. 
  • par94
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    par94 polycounter lvl 4
    Been a while since I did an environment, will try my best tho!
    The first thing I did was match the point of view using fspy, to built a fast blockout of the room:

  • Azlios
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    Azlios polycounter lvl 9
    I have begun the process of blocking out, just trying to figure out scale and shapes at the moment, looking forward to the challenge ahead.


  • KimHopkins
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    KimHopkins triangle
    Working on blocking out the stylized scene. Still working to get the scaling and field of view correct but I'm enjoying the process so far! 
  • Ghostling
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    Ghostling polycounter lvl 5
    Time to test myself. Working on a the blackout and trying to get as much of the layout as I can so I can replace the meshes easily later on.



  • KimHopkins
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    KimHopkins triangle
    Finishing up models and starting on texturing next 
  • Vastra
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    Vastra triangle

    Hello everyone 👋   =)

    I’ve decided to join this challenge! I’ve never done anything quite like this before, so I’m really excited (and a little nervous) to push myself and see how far I can take it. Really test myself. 

    I have done a careful blocking out to get proportions and composition, then moving into more complex models and later texturing.

  • Azlios
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    Azlios polycounter lvl 9
    Still whittling away at the blockout, made lots of scale changes along with moving some stuff around. Getting closer to a look I like.
  • aburille
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    aburille triangle
    Amazing to see other artists work! Here is my attempt. 
    I didn't care much for topology at this stage as I am trying to get a more complete view of my scene before focusing into each element.
    Please critique so I can improve my work

  • Vastra
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    Vastra triangle

    Thought I’d share a quick progress update! :) I’ve been continuing to refine the blockout and have adjusted the scale a few times to get things feeling "just right." I’ve also been putting more work into the meshes and starting to think about textures and other elements that will come next.

    Really enjoying the process so far, it’s been a great challenge!

  • Grindy
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    Grindy polycounter lvl 15
    Started blocking the princess desk today. The translation from 2D to 3D was a bit bumpy at first but it's getting there... 



  • Ghostling
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    Ghostling polycounter lvl 5
    Started sculpting on the meshes that I know will need it, but still planning how ill model the larger meshes and adjusting the layout.


  • aburille
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    aburille triangle
    Hi everyone. Still at the modeling and sculpting phase
  • Pep_mepla
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    Pep_mepla polycounter lvl 4
    Grindy said:
    Started blocking the princess desk today. The translation from 2D to 3D was a bit bumpy at first but it's getting there... 



     Could you show how another angle? I tried to make this one as well but got very frustrated interpreting the concept and dropped it :S

  • Grindy
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    Grindy polycounter lvl 15
    Certainly @Pep_mepla ! I used fSpy to get a starting point but quickly ran into some translation from concept to 3D issues so I adjusted some elements but tried to respect the spirit of the concept as much as possible. 


    Disregard the legs not properly connecting, I'm about to fix that. :) Also I started working on the high-poly yesterday and hope to finish this before the end of the month.

  • Pep_mepla
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    Pep_mepla polycounter lvl 4
    Grindy said:
    Certainly @Pep_mepla ! I used fSpy to get a starting point but quickly ran into some translation from concept to 3D issues so I adjusted some elements but tried to respect the spirit of the concept as much as possible. 


    Disregard the legs not properly connecting, I'm about to fix that. :) Also I started working on the high-poly yesterday and hope to finish this before the end of the month.

    Nice!!! It is going great! I sometimes lack the imagination to fill in the blanks left by the concept, it's something I must practice more.
    Thanks a lot for showing me!
  • Vastra
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    Vastra triangle
    Alrighty the deadline is coming up! =) 

    So how does the final submission work? We just all upload screenshots before midnight on Friday? This is the first time I partake in a challenge here.

    Excited to see what everyone else has done!  :)
  • Pinkfox
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    Pinkfox ngon master
    Vastra said:
    Alrighty the deadline is coming up! =) 

    So how does the final submission work? We just all upload screenshots before midnight on Friday? This is the first time I partake in a challenge here.

    Excited to see what everyone else has done!  :)

    No formalized final submission process. Since it's a personal challenge just go with whatever you feel shows off the work you've done the best!  :)
  • Pinkfox
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    Pinkfox ngon master
    Hey everyone!  :)

    It was great to see the progress being made on this challenge over these last two months! While the challenge may have reached the end I hope that won't deter anyone here from sticking with it and taking their piece to completion. Either way, I hope there are skills that have improved such that whatever comes next will be even better!

    With November here the dawn of a new challenge appears on the horizon. I hope everyone will come check it out either to participate or just to support those who are!
  • Vastra
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    Vastra triangle

    September–October Challenge Submission – Dragon Forge Environment

    This concludes my entry for the September–October challenge.  :)
    I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept.

    I chose a dragon theme, a personal favorite, and pushed myself to sculpt, texture, and light the scene in a way that reflects ancient grandeur and mythic character.

    This project came with challenges and learning moments along the way, but it was extremely rewarding to work on. I’m very proud of the result and grateful for the opportunity and inspiration. There were moments I had to rethink my approach and learn new tricks, but that’s what made this project fun. I’m very happy with how it turned out!

    You may recognize the runes. It is from the game TES V Skyrim, the names of four main dragons: Alduin, Paarthurnax, Odahviing and Durnehviir. The ruby crystal in the center is inspired by more Elder Scrolls lore, the Amulet of Kings.  =) The red and black banners, a little inspiration from house Targaryen.  B)

    I’d love to share the final piece on ArtStation, if allowed.

    Thanks for a fantastic challenge! :) I'm always happy to improve, so if you spot anything that could be pushed further or refined, feel free to share feedback!



  • Grindy
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    Grindy polycounter lvl 15
    Congrats on finishing your piece @Vastra !

    While the visuals are not very 2025, there's a cohesion in the look that reminds me of PS3 graphics and it somehow works for me. 

    I feel you could add geometry to the walls to attempt the "room carved into rock" look the concept has. I can see you tried something like that with the right-most pillar but the lack of hard edges makes the shape look soft and bubbly.

    You could also add larger details in the textures of the walls, right now it's quite high-frequency details only. I also see that some parts of the walls have the rocks grain going vertical and others horizontal. It makes it possible for us to "see" the polygons, I would adjust the UVs of the walls to be more cohesive.

    --

    As for me, I didn't have time to finish my piece, I'll stick to it though and finish it before I start the next one.
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