I have made models for some games for awhile now. Now I would like to make something realistic this time, but I need to know if anyone knew a good few fur tutorials for wolf like character for 3d Studio Max. Thanks in advance, [Slash0x]
In this Nuke tutorial I show you how to link tracking data to things like rotoscoping! [ame] http://www.youtube.com/watch?v=pIluLPNusoM[/ame] Thanks for watching, Ruan www.youtube.com/tunnelviziontv
Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
Hey guys, I was thinking about doing a free tutorial series similar to the subject matter of Allegorithmic's 'the THRONE ROOM'. A grungy sort of room made start to finish and the thought process involved. It would be about texturing and lighting and some hard surface modeling. I am going to use maya with either vray or…
I really like this type of style, will be looking into these tutorials, well done sir! Also there is a tutorial sticky, you should post this there as well.
Hi everyone! Here's a tutorial that I made, that I'm now making it pay what you want/free. This tutorial contains a valuable piece of information that I believe will improve your texturing game! I start with a high poly base in Maya, export my maps, and finish the texture in Photoshop, by using a combination of…
Hey guys, I´ve written a tutorial for exporting your first object into the CryENGINE3 SDK. Feel free to check it out here and let me know if anything is unclear. Cheers, Simon
Hello, I'm trying to follow Daniel Thiger's Substance Designer tutorial and I'm really stuck here.. I had no problem making the 4 rock shapes but I have no idea how he merged them into one node with 4 output circles on the right. Please help!