Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Thanks zetheros, she went downhill really quick. last wednesday she was sitting in her usual garden spot, but friday she was gone. man, the dogs are gorgeous , wonder what they are looking at :)
Hey thanks for the critiqe, Ill definately try to make the forms on a smaller scale. That asaro head is very helpful thank you. It is very hard to make this likeness and Im not very good at anatomy as you can see. I wish I could go down in subdivion levels like in Zbrush cause Im using Blender.
Thanks sacboi, Indeed, a lot of work has been done. There's a visual resemblance with MOPP, but no. It's the Sumrak" (Twilight) Summer Camouflage Suit or the very similar "England" (Anglia) suit. Usually use SpecOp units. Used camouflage A-TACS or MOH (Moss) in this case.
i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.
Oniram - Idk what to tell you sir. It is I did an open chamfer to create an 8 sided hole, shift dragged in, and with edge constraints on I moved the horizontal and vertical vertices around the hole out a bit to match the circular shape of the hole. You should watch Grant Warrick's series of hard surface videos. He does a…
@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…