I wrote a more comprehensive tutorial on this workflow in Technical Talk - www.polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
1) A mp7 seems overly ambitious. I would start out smaller, go for a knife or a simple tool. It is much less likely to end in frustration. It will also lay the ground work and workfllows for modeling a mp7, later. https://www.youtube.com/watch?v=Z9wgKy-F1Rw https://www.youtube.com/watch?v=pC9MdCg1k1A 2) You don't need to…
Start with the documentation. You don't need to know everything, for starters editmode and object mode basics are enough. Then you can grab a modeling tutorial (like this) to learn how to model. I'm sure there are other tutorials for game modeling but I haven't used a tutorial in years (I started with interface tutorials…
hey everyone, i am really new with 3d and i'm just trying to learn it by doing lots of tutorials on the web i am following a tutorial to make an airplane but i am stuck on a certain part, i just can't figure it out!! this tutorial has been tough cause it doesn't really explain everything exactly you kinda have to figure it…
Thank you! I'll try~ I am struggling with getting past this point because I have to learn the anatomy...and zbrush is a pain in the butt!! >.> OOOOHHHH! Duh! Okay, thank you! Thank you! Will try to start with the skull, so maybe just sculpting a skull this afternoon (Well, attempting to.) Scott Eaton is sooo expensive…
old tutorials are still relevant so don't think you can only follow tutorials that came out last week. The techniques for making a character that worked good five or ten years ago still work today. A lot of your favorite games coming out now may have started development five years ago or more. Don't change programs so…
I know how to make *that specific* model in the tutorial, but I don't know how to make my own models, or to solve issues that I have with my own models. Tutorials is how we learned in th bad ol' dayz. Whatever I learned came from the internet and forums like polycount. The thing I had trouble with was creating game models…
Have you textured other kinds of materials before? Are you talking a PBR workflow? If you can identify the properties that define a metal or a plastic or a wood, how do you think a fabric will be unique? It's like anything else I suppose. Look at what the thing is made of and how it is made. Find lots of reference, real…
Hi guys, I have been working on this project for a while now. I have already taken it into ZBrush and made all of the cool details, however it did not have UV's. So now I am figuring out how to unwrap this bloke. As of now I have the seams laid out and am trying to figure out the best method to unwrap him. I have tried…
I'm doing some flooring for a hallway and I thought I knew what I was doing when I got to the rounded corner section. Turns out I don't. This is for max (not maya) That's just a simpler version of what I'm trying to achieve. I want to bend those stripes around the corner. So that everything lines up. For reference I was…