[ QUOTE ] They spent altogether too much time on posing and "looking cool", like every time the good or bad guys walked into a building or down the street there was a slow-motion "swagger like you own the place" shot for a good half minute or so. Waste of time, yeah, yeah, we get the fact they're badass motherfuckers, now…
I also had this question, until I learned that you as the modeler should be able to change the eyelid many times throughout the making of that character. So it's not really about "do I start with it closed or open", but "how can I quickly/easily switch between closed and open eyelid shapes?" Whether you're modeling for…
I would really recommend taking several steps back. It seems all too common for folks to want to jump in to painting the super epic, complex ideas in their heads before they're ready to tackle them. At the moment you're painting big ideas, complex scenes with a large amount of strokes. Each one of them as a result winds up…
Thanks everyone! Truly means a lot. :) @Ged: The easiest method was to just come up with a shared library/kits we could all use to rapidly populate areas of the game. From large blockout pieces, to more final assets that would be used to setdress the levels. These were then tweaked and fitted to whichever level they were…
Thanks Bryan! And I am definitely not as deep a person as you are making me out to be lol. When I start a new project, I usually spend a couple nights just going through hundreds of concepts, illustrations, and photos to see if anything inspires me. In this case, I had an idea that I wanted to do a female african american…
strange, but glad to hear it on the drawing. I mean at the end of the day, because I do want to get into gaming, I really would like my own "flavor" since you sure as heck cant use other peoples assets or ideas in your own game. Not without paying them at least. :pensive: is that good tho for your portfolio (which btw…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
Hi Guys, I've been working on this A-wing as a bit of a portfolio piece/texturing exercise, I'd love any feedback if anyone out there would care to comment. I know it's not a very complex model compared to a lot of the other stuff I see on this forum, but i'd really appreciate any feedback about both the model and the…
Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…