You don't need C/C++ at all to learn CG/HLSL. CG's a much easier language than C++ though they look similar in some ways. The biggest hurdle for a lot of people is not having the technical background information you need to learn quickly. It's important to get an idea of 3d maths and how the rendering pipeline works if you…
Lose the normal maps - Use them as a part of your texture if you want this to fit into the WoW universe. It's about the volume the maps add, not about dynamic lighting effects. The Tiling rock texture is missing secondary shapes and the tertiary detail is too noisy imo. Something less consistent through the whole texture…
@leleuxart Cheers man thanks for the comments, Yer I give increasing the ambient light a go, I had noticed the shadows were a little dark in sections. Yer I had seen Sparth's concept stuff tis really awesome. Chris Durso's stuff is really impressive, especially the lighting, will try and replicate something along the same…
Mark, you are the man. I really appreciate you taking the time to help me out here, truly appreciate it. I managed to model a head today in Max, which I'm quite happy with. I did this with the Maya option ticked on, but maya selection in the mouse options set off. So I think it gives me a mix of the Two. It seems to work…
If you mean likeness in terms of humanoids then depending on the requirements I'd search the web for film material, pause the film, put it under zbrish and make the app transparent and use that to sculpt over. If you just have a still there is an app that you can use to construct a face using presets and sliders ( don't…
Okay so I've spent a few hours revising the proportions of the objects and redoing the camera aspect ratio, I have it set up as a 2.094 ratio and I've changed the FoV accordingly to match the concept, currently sat at 69.3. Here is where I'm currently at with it. Before I continue with any other changes I'm going to get…
Ha yes that was done a while back and they all got confused even though i said it wasn't my model, oh well. Ok my bad, i thought i should but i was unsure as i just needed the texture crit at this moment. Yeah those others i did a while back and that previous environment was finished as my second year project, around 10…
While achillesian's paintover wasnt quite on the mark there is one thing that you need to learn in order to recieve the full benefit of peer critique. Try not to get too personally attached to your work. Its hard not to, but being defensive when receiving critique is not going to help you improve. Don't take critiques…
I believe the lighting in the original does make some sense despite it being pretty blobby. It was baked, bounce light after all! The lighting in the original works because the interior isn't directly illuminated by the sun, so it's dark enough that the lantern and screens produce the most dominant illumination. The very…
i believe they go hand in hand. tradition art serves a very strong foundation to it's digital form. when talking about the difficulties of digital art, you're describing the technical aspect. digits. which settings of numbers gives you the best results you're looking for, and such. which menu can this option be found? what…