Some more progress on the outfit choice and face. Still so so messy, but it's cleaner than before, and I have a clearer vision of what I want his clothing to be. I don't normally sculpt in asymmetry right off the bat, but I want to give it a try to see if it'll give a more unique, less generated look in the end!Feedback…
its been a while.. but he is not done yet, some progress.. I updated his clothes, decided 'finished not perfect' and right away I can feel I can finish! Here building him new fountain pen rifle.. Rigging also done with AS (for later) look-dev and hairwork in progress, plus decided to hand paint albedo in sub paint: thanks!
Hello everyone! I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't really know what should…
So, been a couple of weeks since I posted some progress on my stuff around here, was taking a bit of a break, got kinda burned out doing only Dota stuff (and Dark Souls II was released!) but now I'm back on track! Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity: The colors…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
I am no too sure if this belongs in my road to sculpting, but I figured that I should share it anyway I decided to lower the polycount of the face and add some laughable rings to the eyes and mouth in an attempt to understand retopology and then failed a lot. So that'll be a learning progress for another day. I also felt…
Hi Everyone, I've recently applied for an entry level job as a 3D product visualizer. Company had a 3 phase, 10 weeks training program and between each phase there is a test assignment. I've had no experience on 3ds max (only CAD and BIM programs: AutoCAD, Allplan) and jumped for the training opportunity. I've passed the…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
@tynew Thank you, ill need to take a break sometime and look over my progress over the short year I began my modeling - hard surface carreer. Still have leaps of improvement, will be spending this year practicing texturing/complex hard surface to practice more design (to then be able to come up with my own stuff) Progress,…
Hey everyone! So it has been a while since I have posted anything, but work has progressed. I've got a couple of friends of mine helping out on the project now also, so things "SHOULD" progress more quickly now. I have finished modeling out the docking bay and it's interior, all that is left is to build out a simple…