Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Hmm lom not sure about the smileys but hey it's the internet. My point is that, no, Zspheres are not a solution in this case. Also I have no clue what you mean with the toy analogy. Are you suggesting Ocr should use ball and socket joints on his mesh to articulate the limbs? Please make an effort to express yourself a bit…
Let's talk about the horse for example. Here is the ref from the Internet: Notice the lower lip is more prominent, it has a "belly" and extrudes forward a bit. and horse's lips have unbelievable wide range of motion as well. The ear should face forward, not side-way (horses' ears can turn side-way of course when they try…
Let me know if you ever find a way to get a nice preview of alpha transparency without having to hit the render button every time in Bodypaint :\ I don't know what the original concept looks like, but my first impression is that it starts to get busy in the lower half of the model. The main culprit is probably the design…
Heck yeah! Was totally expecting for this to cook for a
couple more weeks…so thanks @iam717 for all your efforts! I do wonder, however, if it would be better to pare back the
scope a bit (as alluded in the discussion thread) to keep it more focused, and
if nothing else, easier to organize and judge??? It’s an honest…
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Hey everyone, I have seen this model done before. I am almost completed with mine. I have this high poly pistol grip that I would like to wrap around the gun handle. You will see an extrusion on the handle that I would like to wrap or cut some of this up on. Now I thought about cutting it and then using an FFD box but it…
It has been a while since I last updated. Hope everyone had a good Holiday. :) Here is a wip blocking for my ultimate attack. What she is doing is throwing up a candy orb(imagine cool and sparkling) and hitting is like a tennis ball/ping pong ball. Ill add a simple sphere when the animation is more filled out. Its only key…
Congrats on finishing the project, like the dramatic presentation :+1: Looking closer, I think the character is a bit stuck between styles in terms of execution. Particularly the hair sticks out against the rest, perhaps a hair-card or strand approach would be more fitting? The materials are currently a bit too…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…