I am huge fan of Outcast. And I was full of happiness when I found out the original team is making HD update. It was a sad day for me, when the sequel to Outcast was caned back in the days. So to play a game with latest graphic fidelity was a huge moral booster. I still remember every voxely level part. Even the story with…
Yes, that was the first thing I thought. As Lee put it, Ironman meets Buzz Lightyear. We've decided to go with full glass face shields for all of the characters, you'll notice that we changed the Light Soldier's design accordingly as well. If anyone has any specific suggestions on how Lee can improve his work we'd be more…
To be honest, I don't find these current-gen massively-modular environments very fun or memorable. This is just my personal opinion, but I do kind of miss layouts more like Zelda, where 90% of the level design had a purpose. To me, those were memorable and nostalgic. It might be the reason I never really got into WoW.…
This is Gaurav Tripathi 3d designer and visualizer having 4 years of exeperience in 3d designing, i am looking for project. specialty is in 3D Architectural Design,Visualization, interior & exterior architectural and landscaping rendering and animation services. contact me for any work or send me any cad drawing ,plan for…
Fun sketchbook you guys got going on here :) @ Harford - your last image kinda looks like it has two horizon lines. I attached a thumbnail to show you what I mean. @ everybody - It always helps to setup not just the horizon line, but the VP (vanishing point) when doing landscapes. And you've probably heard it before, but…
Hot damn I love all of your concepts Gooba, including the ones on the UT forums (i'm just lurking there for now) but the latest one is phenomenal. When browsing the entries a week ago I thought you were too busy on the UT forums designing out concepts for the weapons and I said to myself "Damn if anyone should be in this…
Hey, I'm hoping somebody can help point me in the right direction for figuring out how to get my rock mesh kit to seamlessly blend each mesh into the next. I've experimented with Distance Fields and Realtime Virtual Texturing but neither seems to do what I want, based on my experiments. It seems that each was made to…
Hi all so finally time to reveal what i have been working on while asking so many questions here. Thank you all for so much sharing of knowledge and ideas. Learned great deal of new things. :) All textures are hand painted except on rocks and Landscape :D Rest of the environment is made from one 2048x2048 texture, Since…
This issue has been troubling me for some time. Why it seems that about 90% of sci-fi artists seem to be stuck in 80s (sometimes 70s) when it comes to sci-fi? I mean look at most sci-fi corridors. They look like they are either from Alien (1979) or some Star Wars movies. Why are all these tubes and maintenance panels are…
EDIT : this is an old thread started before Polycount forums redesign. See current one at : http://polycount.com/discussion/166694/3d-environment-artist-available#latest This thread will no longer be updated. Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and…