Thanks Chris, I really like your youtube vids. =] Think I should do a mix like the "extra's" thumbnail? And which characters/env's do you think would be better on the thumbnails? Right now I basically put the most recent one on there.
Also http://alanmitchellart.blogspot.com/ you got speed on me. lol I'm trying to go through and document everything as I go along right now I'm working on the roof edging. I feel it pertains because I am doing an asian env as well.
Got the materials to a point where I'm happy with them. Just need to get the lighting in place to actually present it properly and I'll be calling this one done! There are a few places for improvement that stand out as I'm getting to the end. I feel I worked some of the areas in the material to the point they ended up…
JustMKollum you're located in a games/tech hotspot, take full advantage of that by actioning those points you'd highlighted up thread. Start small, build tool/workflow competency by posting stuff for critique then iterate again and again until such time you've gained a confident pipeline and asset generation familiarity,…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
yes its strange. I dont understand it. I ended up baking the glass seperate. When I put in the base colour alpha into opacity in unreal, thats when I noticed it deforms. Ill collect and send to you.
This is a comment that was sent to me this morning and seemed to be a good detail for us to remember... especially those of us, myself included, that would probably work in a windowless office if we could. Perhaps its not such a good idea.. "I have seen this at dozens of studios and the games are characteristically…
First and foremost, welcome to polycount, Abhishek. Glad you posted. If you compare our number of registered members (pretty big) with the number of people who have actually posted (relatively fewer), it's a good reminder of how much nerve it takes to make that first post You're at the beginning of what I hope will be a…
thanks for all the comments :] crazyfingers: thanks. Yeah... I blame lazyness :D The env was such a quickie to pimp the prop ^^ Agree about the glowy ring, might revise that, I want the engine to show more, but i still want to keep the front a bit in the dark.
It looks like it was pretty cool back on GA, so I don't see why not try to bring it back. Seems like it would be a lot of fun. I like the idea that env dudes could make props and little sets too. Fun + Practice is always good