Hi guys! I really need your help on this matter. What would be the best spec of hardware in my limited budget ($1000-$1300)? I use ZBrush, 3dsmax, Maya, Photoshop, Marmoset etc.. I will be working on my portfolio to get a job in the near future. I want to sculpt high poly mesh without any lag in zbrush. Ill be waiting for…
Your definitely headed in the right direction. You need to really bust your ass now and produce some awesome content to get a job. My portfolio sucked when I graduated, I thought it was ok, but quickly learned I was way off mark. 2 years of being locked in a room working 16 hours plus a day and my portfolio was on a…
Many of those look fine to me, although it's not always clear what is what (reference or just another variant/step). Maybe starting a new head might get you more concrete pointers in case feedback stays too general at first. And regular updates or doing your own sketchbook thread is absolutely fine. One repeating element I…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
It's currently PCVR but mid-spec. I have another question with regards to texturing. Since it's VR, if I have some hero assets but they're quite large, the texture I create for it is being made with Painter. I set the resolution to 2K and the UV unwrap is contained within the UV tile space. I'm not using UDIMS. So in this…
I am trying to weight paint a hand and I cannot come to a satisfactory workflow for weight painting a finger that yields realistic deformations. 1. Do you guys use blend shapes for deformations of the skin folds when the finger is bent? 2. In general, what is the best state of the art workflow/pipeline for weight painting?…
It could be for any number of reasons. Sometimes it's just a matter of a project being completed, sunset or just scaled back. Hopefully everyone lands on their feet. I doubt it's a nail in any coffin. FPS's and MMO's are still way too popular to die any time soon, which means devs will still want to combine them.
Hi all, not sure if I'm asking this in the right place, but here goes. Brief history of myself, first. I am a 35-year-old nerd who got burnt-out on life from working way too long in a veterinary career and decided last April that I was going to retire from the field and go into debt learning 3D-modeling/texturing full-time…
I was wondering if you guys could share with me the app/apps u use for texturing your 3d models after unwarping UVs.I have used mudbox but it totally sucks when I am trying to paint alpha maps especially for hair/or tiny details.I always feel that Photoshop has and will always have more control when it comes to painting…