Which is exactly the opposite of what several posts here have suggested. The bare metal areas are shinier now with the boosted specular, yes, but it also looks plastic-y.
Use a vector parameter with a component mask afterwards and add this to your texcoords. Change the vector parameter's y component (green channel) to offset V, keep x at 0.
Superb work, I love it dude! You might consider revisiting the pant folds (perhaps they're still work in progress?). They seem a little blob-y at the moment.
I was hoping you'd do the hair in a more vinyl-figure-y style, more of a bent plane with triangles cut out. It's how I interpreted the concept, at least!
Starting to think about presentation as the texture's starting to come together, what do people think about lasers? too cheesy? <ed> slightly less laser-y