Don't worry about a demo reel unless you're an animator or f/x artist; quality still images are much more useful. The 'Work' heading on your menu is misleading; it generally implies a link to a work history or professional projects. "Portfolio" is a more common title. If you're interested in console/PC work, you should…
rino: Oh yeah I'm not blaming him, and meant no disrespect. I realize it's still up to me to make the model the best it can be, just that given my current skills, I probably rely more heavily on the concept than I should when I should be exercising more of my creativity. :) Well that's an interesting way of looking at the…
Incredibly inspirational man! I absolutely love it, you're on the top of your game bro, *brofist*! I love everything from the lighting, to the overall look all the way to the high frequency details of the textures. If I could point out something, is that the DoF is a little bit exaggerated in some of the shots, (and I…
You cannot draw... yet! But I think you will get better! Your lines are loose and scrawl like, try and reign em in and get solid regular lines. The last drawing is your best! It shows a move to more focused lines, and good perspective btw! This tip is thrown out alot but it bears repeating. DONT draw in a manga style…
looking cool man. Probably the biggest issue I see here are the major joints. The knees, ankles, and elbows. You don't want the protruding out like that, in fact, these areas should be more narrow, and indented showing the joint (you have the joint sculpted out). The other thing that sort of bothers me is the hips and…
I don't know man, I know it's still early in your texturing. But i get the impression you are only manipulating photos and slapping them on your environment. They are really doing nothing to your environment. In you mocks you have solid colors, so i really don't know if you were gonna follow a cartoony approach, or try to…
Welcome. Along with what MoP has suggested, If it's for an in game character, I tend to 'imagine' a light source very much like she has. Which is somewhat above and in front of the face, with soft edge shadows. Once you've figured out where the light source is, you can paint in subtle form such as cheekbones etc. I aspire…
Hi everyone, my nickname is b000001, I'm from Ukraine, my team of 2 people is creating a city for a mobile project and I want to share it with you. We decided to use the method of creating buildings from photo textures that Rockstar used in their old games, for this we found a photographer who took over 35000 photos of…
We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…
So this is a two part question. Im still learning the ways of Maya and other 3D programs as I go through school. I decide to start a side project just for practice and experience as we all do and decided to make a tree scene to learn more about lighting and texturing. My first question would be, 1. what is the best way to…