Now if you wanted to do renders left and right. From my initial thoughts: * Set up your scene in UDK * Export the geometry * Import into your app of choice * Animate your stereo rig * Bring back into UDK for each "eye" (Collada Camera animation import) * Render out the frames* for each eye * Composite in your application…
Ok, I'll review it as I see it. Don't be upset if I'm a nasty man. In my opinion, Splash pages suck. They are pointless. Even if you decide to keep it, why have you used a different font for "Artistic Wit" and "Enter"? Using more than one font is fine, but they need to be complimentary, and those 2 don't work together.…
The table looks like it will fall over because of how big the top is compared to the radius of the bottom. That's a very minor pick probably, but that's what it reads to me. The texture looks ok, could use some more love with slight highlights and variation in color with the diffuse map and a more defined specular map. How…
fucking awesome sketches! god damn I'd love to be able to sketch out my animations! the animations on your site tells me you know how to animate and hopefully you'll take this up to the same level that you've got for most of the stuff on there! the walk to me is fairly weirdly paced and has lots of twitches going on on the…
I took a guess and dropped your script in my Scripts/Startup folder. I'm running vista which should already include the .NET 2.0 framework (at least thats what it told me when I tried to install it from the MS site) and I installed the 3.5 RC1 framework after I started getting these errors, but the errors persist: I don't…
I've started working on a new model. This time a sci-fi bike based on a piece of concept art by Jessada Sutthi. Here's where it's at so far: I still need to add a lot details and fill some holes in the mesh, but so far I think it's coming along nicely. Also don't flame my 10 minute autoweighed character (basemesh from the…
I've added some more work to my folio, mostly the Miscreated work. Flame Run, The App I'm currently developing will be finished by the end of the year and I will create a page for it when I have a trailer & finalised artwork. Should I Remove/ Change anything? Is there any good ways to compress .png files? jpegs compress…
Isn't the cause here that the pixels in the transparent area are bleeding through? Which is in Photoshop plain white? Premultiplied alpha promises a fix for this. But not in all cases ... I cannot find the exact article at the moment. And this is for Unity. But this is related: I wrote me a tool back in the days that…
Week 2 done! The assets that are left on highpoly are: floor, floor trim, metal chains, flame holders. Then texturing everything giving it wear and tear. Then some spider web and piles of sand (might do the sand as a terrain material and sculpt piles on the floor.) So next week I will finnish with material deffinition and…
Some progress. I lightened the AO in the textures some more, made a few props and of course working on the lighting a little more :) (The torch flame particle system is a modified version of a stock UDK one) Still to come is glass for the windows, gonna try again on the hanging banners, just for the end walls. Maybe small…