I still dont see a reason for those 2 triangles to the left and right of those shields and if this is purely texture painting practice then maybe you should of posted when you actually textured it
Hello everyone! I made this scout rifle of the amazing Destiny´s world to keep practicing. Any feedbacks and comments are welcome! More in: https://www.artstation.com/artwork/w6560Z
Hey everyone! Dekogon is showing off some of their new work from our forth art dump! I'm always super impressed with the quality the team produces and am excited we finally get to show some of it off! Each artist will be posting their contributions below. For more on us check out our website, facebook, and artstation:…
Hello Polycount. I'll be posting my Workshop contributions and future projects here. I'm still learning so hopefully your criticism will help me improve. Seran's Gift (work in progress) Remnants of the Dark Lord (work in progress, on hold) Crown of the Dark Lord http://img17.imageshack.us/img17/7148/qihc.jpg Pauldrons of…
I'm a beginner at subs, and my biggest difficult at it is the baking part. idk what i'm doing wrong. If the low and high poly aren't close enough or too much chamfer here and there or whatever idk what it is. This is one example of my problems. My UV if you wonder what i did. Yes it's the chamferzone tutorial. I can go…
Hello guys, i made a weapon on one uv and the magazine and some other parts are on a seperate uv. i textured the gun first and after it i textured the magazine etc. the gun is on one substance-project and the magazine is on another project. Is there any way to combine these two projects to have my gun with the magazine in…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hey! I'm trying to put a different texture on the backside of a plane - for peeling wallpaper. I've tried the TwoSidedTexturing node. It's worked for normals and roughness but the colour is black. The colour shows correctly when I put a point light next to the object. Any help with this is appreciated :) Here's my set up.…
Hey, thanks for the input. Updated the main post to clarify "light blockers" :) So the thing here is the console itself is pretty hollow but it has like... 2 circuit boards and very small ones at that. One is located above first grill ( closest to controller ) and the other one is under cartridge slot, or second grill (…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…