I faced this. It is a devil of a problem. I had to move each polygon and then smooth the problems... Later I came to know of these.. If you have an earlier save 1. Try having a morph target before you change the geo and then use morph brush to clean it up. or 2. You could * take the new Geo as another subtool * Divide it…
The tyre tread looks inverted and the quality of the texture looks quite low especially on the lettering. As this is a high poly model you should model the tyre tread (not the text though, improve the image and normal map that). The alloys look pretty good though. The car itself looks ok but the texture needs work. Is this…
We can't know for sure, he never tells us how long a cycle takes in real world time units. The equation cannot be solved with the missing variable, because we have no equation that enables us to convert Grid time into real world Time. We can just speculate. He says that Hours in the grid equals seconds in the real world...…
Here's a suggestion for those that don't want to blow half the PC budget on a SCSI setup (they are pretty expensive and not only the drive) get a couple of large SATA drives and set up a RAID 1 (mirrors on the fly) Many newer motherboards come stock with RAID 0/1 controllers these days and I've seen 300G drives as low as…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
Off the top of my head, this is assuming you're comparing lightmaps to a real time shadow map solution. LIGHTMAPS pros: 1.quality of the light rig is unlimited as it is baked, so you can do whatever you want global illumination and all that magic 2.saves a lot of frame rate, our real time shadows costs about 4ms which is…
Unit Scale is 1.0000 and uses the metric system. The scale of my character is X: 1 Y: 1 Z: 1, because i had applied scale sometime ago. and dimensions are X: 1,17m Y: 0.288m Z: 0.91m But these are just the values of the torso of my character, because the character consists of many different meshes
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…