Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
We’re looking for talented people to create art for the Destiny universe. Can you build an alien military compound on Venus? Imagine and craft an ice cavern on mars? The universe that Destiny offers to inspire building incredible environments is vast. Building worlds is a crucial component of making a game, and requires an…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Not sure if this is the right place to post as this place is for 3D art, but hopefully it's fine. Today Autodesk released a new update to Maya, and with it came a strange hidden feature my buddy and I managed to dig out: 4D modeling. It is not mentioned in the release notes and there is no documentation of it (so far). I…
Hello everyone and welcome to the Monthly Art Challenge for the month of June !!! Hey guys ! Another month passed by, and we got new concepts ! Horrayyy ! xD Not gonna say much, it's summer, so, take your time with some fresh fantasy stuff ^_^ As always: You can still work on the previous challenge and keep posting in that…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…
Creative and artistic works can land a job in a company that has the right mindset for it and values that aspect in their hires. But hiring decisions especially in AAA are made by several people and requirements for jobs can change at any time. I think it also has to do with employee retention. From my experience, I did…
Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
The Greentooth Awards After a brief 20 years of being a community, we here at Polycount are pleased to kick off this year's year-end community awards. We last awarded trophies for 2016, but then we skipped a year, because we'll just say 2017 was a bit odd. Har har. We want to take a moment and celebrate the people,…