Downloaded an update 2.0.4. Now I start to see the model in 3d view but whatever material layer I am adding in ddo window and textures, 3d view still shows original unedited state. Wonder if I am doing something wrong or its program error . Maybe I missed "update" button somewhere?
Those look really cool. The only thing I would point out is how do they look from a pulled out camera view that the player would play the game from? Assuming you are going for a traditional RTS view from above you should make sure they buildings read well from up there.
Nice strong side view gesture line , you can improve on the front view by adding carrying angle to the forearm and change direction one more time at wrist (nice graceful curve down the arm is what you after) One more thing , maybe enlarge the space between medial border of pectoralis(xiphoid process)
Yeah I have to use Classic, I refuse to use the default view which is utterly terrible... But even with Classic view its still not amazing. It also doesn't work on the PS3, which is a bit of an arse as sometimes I like to relax in the evening in front of the TV and browse a few dailies. Total balls up IMO.
when viewed at angles, i like the overall shape, chunkiness of the thighs, and other proportions in both orthographic & perspective. but when viewed front/side profiles in orthographic (see next post), just feels i'm missing something but can't put my finger on it? orthographic/perspective *the boobs need a good fix next i…
I just dropped by to let you know I made the STG 44 low poly. Here are some images: Model has 11 135 tris and you can view it here stg44 (View in 3D) (Just switch to clean shading to get rid off the grid texture) Now I start finishing the SVD.
Yeah sorry Amadreaus not sure then :/ Only triangles exist in a poly world sir ;) A quad is actually 2 triangle as I am sure you are aware, and game engines only support triangles. To get a wire view in quads, setup a camera angle in your native 3d package that matches your view in marmoset and composite in photoshop. ;)
Definitely looks better overall. I think the problem with the hips are mostly the curve it creates from the front view, 3/4 and side looks fine. I get that you want her to look curvy but make the thighs thick then, not the hips. this is how my brain is interpenetrating the front view atm, and it looks borderline comical.
Is that profile view ortho or perspective? I ask because he seems to have a limp. It could be a perspective issue or you may need to check your key symmetry. He seems to get more rise (most evident in the head) from his left leg. Just looked again and it's evident in the front view too.
A minor note for future weapons, the bullet is typically copper-clad as opposed to the brass of the shell casing. The third image is an unflattering view of the weapon; it emphasizes the polygonal nature of the foregrip, something which wouldn't be noticed in the first-person view or even in any of the other close-up…