You should look into world machine to help build the terrain base (heightmap) and this sweet macro to generate your color overlay: http://www.polycount.com/forum/showthread.php?t=111551 I used that for some terrain content that we're using to test the terrain shaders that will be released with the next version of Marmoset…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
So, Unity community drama spilling over here into Polycount? The initial warning was enough, but there wasn't even proof for that warning in the first place......... This doesn't feel right. The OP feels like someone with a grudge, not a 'concerned employer'. For spectacular claims, you're going to need spectacular…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…
OK so I just did some experimenting with that, yes unity was calculating the tangents but when I set those to import the green channel on the mirrored part is inverted. I have reset the xform and unified the normals which I thought was enough to fix the mirroring inverted problem but maybe not?
I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official that I'm going to release it in q3 of this year. For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started…