Wow... So I just ran through this whole thread from start to finish in one sitting and was crying from trying to keep my laughs in so my boss doesn't see me. LoL. You guys are crazy... Crazy awesome.
I feel compelled to write this up because I feel like this game needs to be seen. More specifically, has anyone cried because of this game? [ame=" https://www.youtube.com/watch?v=l3k6FViYKtY"]https://www.youtube.com/watch?v=l3k6FViYKtY[/ame] At GDC last week, I didn't expect I'd cry at all. Exhaustion, yes. Hurt feelings,…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
I'm working on a scene..trying to make modular dock..i wanted it to be newer white paint on wood not to worn. I've done two version.. I'm looking to go with the one the right. any thoughts. also thinking of going with individual planks instead of solid pieces like these. but not sure. im sure cry can more then handle it.…
[ QUOTE ] From what I understand HL2's development pipeline for playermodels is awful. [/ QUOTE ] Awefull is a mild word for that its complete crappy like Far Cry but at last Valve trys to improve stuff btw. wouldt do a MOD for both engines it simply sucks.
You wouldn't want to get it done unless you know a good doctor, one with a reputation for handling such procedures very well. The "dry-eyes" syndrome does happen. But it is usually more common in older patients. It is also more common in patients who might have other health complications. Both my parents got Lasik. My…
I'm just gonna go cry myself to sleep. Any advice on understanding how to create the shapes you need? I tend to get bogged down for hours trying to create some of the more complex high poly forms and shapes, getting them to smooth with no pinching and so forth.
What Are You Working On? Acid_Wire Amsterdam Hilton Hotel BenjiC S Bertmac choco Dan! danitchu dii FirstKeeper Funky Bunnies gmstmichel Goeddy ioster JeremyRM JFletcher Nick Carver phanthanhtruc Sculptaur seth. Swizzle zxcman https://www.youtube.com/watch?v=Z8uI9qpMqp8 Makkon Threads To Check Out [UDK] Forgotten Keep -…
Hmm I didn't really think of that, making a quad for each tile on the surface. That's an interesting idea. So in your opinion, modeling game architecture based on the Cryengine 3, which would be the lesser of 2 evils? The way I've been doing it with multi-materials and UVW Mapping tiling, or the quad-tiles? From what I…
For my first attempt into Substance Designer I wanted to create a scene that was based in the familiar. But at the same time had enough interesting textures going on to help me explore the programs wide variety of tools. So I chose the cryo-pod scene from Interstellar. I love the way this scene is constructed, it has that…