http://www.rockstargames.com/newswire/article/51547/new-title-update-to-address-gta-online-game-progress-loss-and-ot.html Fixes in this title update include: Fixes multiple issues causing character deletion or other loss of progress Fixes issues causing infinite loading, infinite sky cams, and missing interface options…
Hi guys! I would like to share you about the progress of my Mirana concept (and also my art progress (more like a research lol)) so.. i was reworking on my old mirana concept the "Descendant Of The Solar Throne" in my last weekends and i think it's such a good topic to share with all of you and also i guess this is the…
You are misunderstanding him. He's saying use some process to find internal edges (for instance, "find edges" and some hackery) then use it as a mask w/ levels to blur the internal edges as well as the outside ones. I didn't take much care but you get the idea. Could be a good addition. Maybe you'd want to further mask it…
UVs for game art is actually not just about cramming things into a single sheet ; it is also and just as importantly about : - Making the UVs human-readable so that another artist can take care of the texturing (even if the texturing is driven by masks). Meaning, orienting the islands the right way up and grouping parts in…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…
Hello everyone! I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't really know what should…
So, been a couple of weeks since I posted some progress on my stuff around here, was taking a bit of a break, got kinda burned out doing only Dota stuff (and Dark Souls II was released!) but now I'm back on track! Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity: The colors…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…