SNAPSHOT GAMES is looking for an experienced LEVEL DESIGNER. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group. We have released two titles - Phoenix Point and Chaos Reborn. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+ team in order…
SNAPSHOT GAMES is looking for an experienced LEVEL DESIGNER. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group. We have released two titles - Phoenix Point and Chaos Reborn. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+ team in order…
SNAPSHOT GAMES is looking for a 3D ENVIRONMENT ARTIST. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group. We have released two titles - Phoenix Point and Chaos Reborn. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+ team in order to…
Any max script gurus out there, how hard would it be to make a script that goes in the material editor. looks at the name of the texture in the difues slot. paste that name in the name slot at the top of each heiarchy of the material,, so if you have a multi sub with 60 materials, it will look at the difuse texture in each…
Basically I'm looking for a full time concept/texture partner who is very familiar with how to actually do textures, not just use photoshop. I've had 1 "full time" partner so far who was an amazing 2D artist but when it came to making textures we had a lot of problems (and ofc, a language barrier). My other collaborations…
Would like to keep sub 60. My trusty old Logitech MX500 has lost its sensitivity to left clicks. Which is not cool considering Im in crunch. Anyhow, I need a new mouse, and I just cant bring myself to buy a cheapy to get me through this. I went to Office Depot and picked up a Logitech M500 thinking it was a newer version…
Hey guys, We have received permission to post our work from Bioshock Infinite and I just wanted to share some of the character work that I contributed to the project. I definitely encourage any of my fellow Irrationalites (if you're watching) to post your work here as well - or make your own thread - whatever, we're all…
Heya Polycount. Its been a good 3 years since i last been here. I've picked up where I left with texturing and I've gathered the courage to go and ask the masters. I've started texturing (just for fun) a unique Japanese styled AWP for CSGO. My initial intention here is to get a better workflow going and ofc. some in-depth…
In the past years I would check the freelance subforum every now and then to see if there are any interesting offers that involve making stuff I enjoy to make. And back then there was no problem with that since 'offer' to 'freelancer' thread ratio was like 40/60. But these days every page is pretty much 18 portfolios and 2…
My struggle to get a bunch of miniatures printed continues : The main problem is that by necessity the meshes are made of multiple intersecting (watertight) pieces. The printers use Magics software and an Objet Polyjet RP machine I believe. I was under the impression that they would be able to deal with the mesh as…