update v.0.4 download link: TexRipper_0.4.air changes:* Zoom in and out using the mouse wheel. Pan around by holding down the middle mouse button. This control scheme is just like 3dsMax so it should feel home to many users here. * Smoother grid curves on the slice shapes * Color indicators for curve or straight lines *…
Is it possible to completely hide polygons in Maya (2014), as in, the "hidden" polygons are not in the way/still selectable/editable? I know isolate select will "hide" them visually, but they still exist in the viewport and are selectable and editable, which is a real hassle. I'm looking for actual hide polygons like Max…
I'm curious. I'm under the impression that assets involving sculpting, baking, high end materials etc just don't work with hand painted textures? Whenever I see hand painted textures it's usually on rather flat surfaces. Are there any examples where these two worlds can combine beautifully? Rime for PS4. Like many hand…
Hey guys, So pretty soon during the end of May 2014, I will be graduating from a Game Art program in Burlington VT, USA. My name is Taber Noble, and my main focus is environment art. If you would like to look over my work thus far and tell me what your thoughts were, I'd really appreciate it! Thanks! EDIT: NEW SITE!…
Edit: Generating normals from xnormal result in the same issue. Can't even troubleshoot this, there's nowhere to start from. 1. Open Mudbox 2014/2015/2016. I used fresh install with no saved settings. 2. Grab any 'starting point' object 3. Sculpt over the seam 4. Export & Extract into Maya, any version, any settings so…
Upgraded from 3ds Max 2012 to 2016 and really excited to try out OpenSubDiv but finding it giving really ugly results. So I made a simple test and I don't quite understand why it's giving off these really bad errors.. that sort of look like shading issues? Or is it just really poorly creasing the edges even on this simple…
I am a student at Art institute of CA San Diego and I am a few quarters from graduation. I have been looking at open positions here and there. I am came a across a position that I haven’t heard about nor did any of my teachers. Like the topic says it is a location artist but the requirements seems a lot like just…
I am a novice Level Designer and do all my sculpting either in Zbrush or in the UDK engine itself. You can see my work by clicking on my signature. I am willing to work with anyone just to get my feet wet. The Follow Programs I own: Z brush 4R6 Maya 2014 UDK Engine Fl Studio 11 Team Viewer 8 (For communication) I have been…
Can someone please tell me why I'm having issues with this normal map? I've attached a small test model where I got perfect results, using the same method that produced the issues on my main project. In the past, I used a lot to BnW bump maps, so I never learned much about normals. It's not even a complex model. Software:…
The Annie Award is an American award for accomplishments in animation. You have categories such as "Best Animated Feature," "Best Animated Videogame" etc. The 2015 edition was published on YouTube, you can see it here: [ame]www.youtube.com/watch?v=wpqAmSzHEmo[/ame] The results can be read here in case you don't want to see…