So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
Is it possible to chamer edges in maya like it works in max? Found that great vid on "low to highpoly": https://www.youtube.com/watch?v=-rz5_CCWQz8 He is working in MAX: His Base model looks like that: and this is mine: now when he chamfers the model, this happens: and what i have read, "bevel" is the closest i get in…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Hi all, I've started making a game character useing Anne Hathaway pictures as ref for the face. I want to get as much likeness as possible. Any ideas what should I change or add on her? I'd like to sculpt tretiary details later.
heres an example of road construction. I've used 2 tarmac strip textures (1024x512) to get the base lanes in there. Then i've painted the road markings with white line textures. I've got two textures, one for the dotted line and one for the striped line (1024x32) and one for the continuous line (512x32). With those two you…
I think the most important thing to get across in a Cover letter is your own aims for the future. It's all fine and well to start with a line about how passionate you are in you're work, but leave it as just a single line. Also never start a cover letter how you were taught in school. Dear Sir/Madam is fine but the "my…
WIP likeness sculpt of Weezer's lead singer songwriter Rivers Cuomo. Needing feedback to make it look more like him (Glasses were created by Driss Elmeloud from Sketchfab and are just place holders) Thanks for the feedback :smile:
Just wondering if you guys have any links to info on building skeletons for use in stop motion animation. I've found a few, but none give links to where you can order the items needed etc.. I figured if anyone would know it would be you guys. thanks in advance.
Overall, the texture is a bit too "muddy", but as you said that mostly due to drawing with a mouse and that you are starting out. You might want to try, for hard surface armor like this, to do initial line work with something like Inkscape with vectors. This allows you more fine control over the lines, and to adjust them…
So here's the model I'm working on: I'm trying to go for a shading style that mimics arc-system's art style. Similar to this: I'm working on texturing the 'Inner Lines' that Sol's got on his deltoids. From the GDC talk that Junya did on the subject, they seem to use intersecting polygons to mimic an outline. Like this:…