I agree with the above and think with a few changes you could have something great. You have some good art in spite of an awkward site implementation. - Convert to HTML or some format that loads quickly. If you still want to use a gallery viewer check out the automated PhotoShop Galleries. PhotoShop > File > Automate > Web…
Those generate normal map from image tools are pretty much bumpy noise generators (which sometimes is all you really need). You'd think this is something AI image generation would be good at, and there's a ton of training material out there.
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
It is kind of a post process but not in a standard sense. If we treat things that gets applied to the image after the main passes were computed, then you can call it a post process yeah. Non ray traced shadows live in a buffer (dynamic texture / render target). Visually, they look like the image was captured from the…
This method works well. From the wiki: Visual Packing Guide If you want a visual guide when creating your UVs, one easy way to see the spacing is to use a checker as the background image in your UV editor, with each checker square set to the padding width. For example to get a 4-pixel-wide checker on a 512x512 image, tile…
Not sure if this was clear, but the 2 different export methods would give you 2 different outputs. If you export the textures, you'll get a bunch of tga-s or image files in a format that you selected upon exporting. So lets say you use a classic diffuse - spec - normal material. Then you get 3 image files. Since they are…
Photogrammetry software works by calculating the position of cameras for a series of images by understanding the relationships between each image. If it can detect that a feature in one image moved over 4 more images, it can start to build that understanding. By doing this process intensively and detecting as many…
Below an example. Not mine but from a site that reviewed the tool. I have been playing with it a little bit because I need to scale a couple of images up by about 250%. The SmartScale results are sharper with kind of jagged edges instead of blurred ones that you get with standard PS scaling. If you clone the image and…
Hello. So I have an interior design project. I want to create a texture without much polys for the exterior of the building. I have 3 images attached : Image 1 is a model I made on sketchup, because it was not a final presanation . But you get the idea of what i want to do. I got critics because it looked too heavy. Image…