if the left and right arms have the same UVs and you're baking ur normal map all at the same time it'll project one on top of the other and you'll get a total mess, if you want mirroring and ur highpoly geo is the same you will have to offest one arm's UVs to either be outside the 1x1 UV square or just scale it down in a…
ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
Well, it's a bit of both isn't it ? On one hand, I don't think Pwnisher has any single cynic bone in his body and his challenges manage to carry the old school feel of otherwise long gone exciting community efforts (Vertex, Dominance War...) - and the inspiring results speak for themselves. On the other hand, the end…
There sure are great automation tools out there for rapid prototyping, but it's a bit misguided to think that any of these will ever make the knowledge of optimisation and clean workflows obsolete any time soon. It can take a full month to create a set of assets for something as apparently simple as a moba game, using…
For hardsurface polygonal subdiv,...well just about any genre and/or technique I can think of across the board, is that basic 3D modeling principles apply i.e. start low then iterate towards high poly Non Destructively. Think about nailing down good habits now, whether pro derived or advanced hobbyist believe me when I say…
@skyboyfly The AAA IPs you've noted as inspiration for your project involved hundred's of devs with years of experience and attained skillset covering various disciplines over multiple years of development too achieve market pre-eminence of their respective genre. What you're proposing if an indie/small team is practically…
Hi! My name is Gwenyth and I'm a recent graduate looking for work. Everyone's props look so nice! I've blocked out the basic shapes and am trying to add the required details beofore adding my own personal touch to the piece. I still need to add holes so the wires connect. I haven't worked on the inside, but that is my next…
Digital hardware or traditional tools doesn't matter, it's whatever you're at ease working with I might also add gathering resource learning material for practice is not an issue, basically similar to what a background - ref 'blueprint' is implemented for example by hard surface artists, would use to guide their…
I'm working on a scene that i'm taking from a diorama that someone made with those warhammer miniatures. I kinda went my own way with the design of the character and made it more of a modern look. The use of the character was not to really get into crazy detail but really as basic silhouettes for my entire scene which is a…
Hi there. Me and a few other people have been working on developing a game for the past couple of years as a joint friend hobby. We've got a point where we want to create the final game world we're to be adding content to. As it's a sandbox RPG the aim is to have a large open game world ala Elder Scrolls. We have the…