You want to start with 3rd person template and setup your camera and controls then learn the terrain tools and learn how the basics work, the Unreal 4 engine comes with enough prototype bits to make grey block levels and or you can learn the CSG tools and or bring your own stuff in. To get a flat shaded look you can set…
It really is a massive improvement from your first version- I feel like I can read all the details comfortably in this new one, and the silhouette is more confident. The presentation is so much nicer with the subtle rimlight hitting the handle and the whole model on a flat background. I have to say I prefer the gray…
The small stones on the ground don't seem to fit, and are very flat. I think you'd be better served with a simpler dirt texture, possibly with a few ruts worn in. The stones on the wall also seem very flat, but I imagine a decent normal map can fix that. The hoops on the barrel are much too thick - the bands should be ~1/8…
You left out unwrapping it to a ribbon - like the first image but with all the vertical seams welded, so you get a strip - this has distortion issues but is the easiest to paint. There is no easy-to-paint, distortionless option - I would never use your first, but I bounce between the ribbon method, the flat project method…
Ears are definitely too high. The bottom earlobe should be roughly in line with the bottom of the nose, and the top of the ear should line up with the eyebrow. This will vary slightly in individuals of course. Flat hands and arms aren't good for rigging. They are easier to lay out bones for, sure, but it will be more…
and to go back to your question, on how to create a rock face like you shown in the reference, adam. you see this rock has 2 surface structures. one very flat surface, and one jaggy type with elongated features. so i'd create one tileable. in the middle jagged normals, that flaten out at the sides. then create meshchunks…
wow! awesome models Blaizer!!! the only thing i have to say is that the environments are quite flat, and are sorta not staging the characters in a very flattering way. you gotta light that shit. I would add vert lighting to the environments to add some cheap depth. then maybe blurr out the background a bit? i dunno what…
Thanks for all crits! As per dfacto's advice, the feet are now flat planes as well; nothing but a flat color on them right now, so they don't read as feet yet. The flippers are also now 2d planes, as is the tail. Cut down the tri count to 200 (100 per half of the model). And allrighty, Sectaurs, I'll be sure to be careful…
on resume, in maddoc, 7th bullet you've got an incomplete sentence. The suspense!!!!! aaaaahhhhhh that wraith is badass to the max. @ flats, id remove the quatered/split image stuff shown; and include specs of the textures if you're not going to show the entire thing. I agree that you shouldn't show flats for non-personal…
Hey! So i just started fooling around in FC4 and i could not help to notice the awesome vegetation they have going on. I am especially talking about the pine trees which are rich and thick instead of flat and booring as you see in most games. It looks like they made a flat plane, but added needles vertically as well which…