@Dobbler HOLY CRAP !! Where did you find that REFERENCES !! Definitely going in my library ! :O Anyways thanks, thats the kind of barrel I was referring to but just couldn't find a coloured and close up shot of the thing. I'll take that to consideration and maybe add more of those wobbly soft extrusions in between those…
Indeed the leg are pretty thin. I struggled a bit before making the decision to follow the concept. Since it is the kind of stylized proportion we could find on cartoon like batman, and superman (the 90's). I stopped when I find it was nicely balanced. Here, the bake are nice and clean, it's time for color, before…
Just the thread I was hoping to find - kind of. I've seen a few threads now on the vert blending within UDK and was wondering if anyone has those links handy? I can't find them on the boards. I'm looking for.. * The more advance blending methods (masked blends, etc) * Painting on the mesh within UDK, rather than in max and…
Thanks for the kind words guys, you rock. As for his problem, I'll just copy paste the solution to the email he also sent us: Thanks for the OP's post and I hope he can accept my apologies for our website not being up to snuff. It's not easy creating materials which work with all of the different game engines, and for the…
I don't know first hand that kind of college degrees, but after assisting to a 3D and game development vocational training course of two years (I think that would be the equivalent in english) for month and a half, I can really agree that there's a lot of disconection between most of these places and videogames as a…
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
Hit "New Game". You are given basic instructions for movement controls. Your character spawns in the middle of a field/forest/cave/basement/wherever. You are given no direction, no hint of what world you've spawned in to other than your immediate surroundings. You are not approached by any NPCs with directions or the start…
Hi all!just want to start this thread to show my work, trying to fing good critiques to help me improve my skills! This is a little project I am working on during my spare time! Here you can find the reference and what i did so far...:) Hope to find some free time to work on him soon! Optey
Hey guys, so I'm trying to model some clothes for a character i'm doing. I kind know how to use MD but I don't know how to find patterns and stuff. How do y'all pros use it? Like, you learn the basic patterns and then you change it for the character you're sculpting? And If so, where could I find some patterns? Thanks!