Iirc the node supplied with designer lets you switch between the two - if you're on the 70 version it's probably clamping your values to what it sees as full black Don't ask the AI stuff like this - it can't do sums and it recycles all the misinformation on the internet when you ask it questions . The vast majority of…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
Today i drop this bomb. Some Features : Bake incredible normal maps and target the engine of your choice compatible with GGX and metalness workflow. *** Optimize GGX reflections for Marmot toolbag, or Unreal Engine 4 using engine target presets, and some more support to come for ( maya/stingray, unity, cryengine) ****…
Whether a game engine can make AAA games shouldn't even matter if you aren't a AAA studio. AAA content = $$$ to produce. From hanging around the indie community, it looks like Unreal & Cryengine have almost no foothold. Unity is the most popular 3D engine but 2D games make up a bigger chunk because it's cheaper and easier…
>I should probably give you something to improve on so the only thing I can see is the cooling fins on the engine at the front. They don't stick out enough for my liking and are quite thick. On a real engine they are thinner and longer to better disperse the heat, like this: - @Bostvic Yeah I think my thought process at…
Thanks for the replies! Things are way clearer now, here are my conclusions :) : - If I create my low poly inside Maya, using "Angle and area weighted" or "angle weighted" for vertex normals definitely means custom normals. Even using "Unweighted" might mean custom normals (different from 3dsmax or engine standard), but, -…
Tbh wouldn't really get so hung up on the details sooooooooo much. Allot of guys are comparing both engines to each other but in this scenario what's really important is what works for you and the fact is both would do a really good job on a diablo style game. If that's the type of game your doing you wouldn't do massive…
At the same time, sucks for the people that got better drops and grinded longer :/ Out of curiosity, what profs did you guys play the most? I was running with Engineer/Warrior mostly, guardian was fun too. Good thing about Engi is you can keep attacking while on the move, making it a pretty agile class to play... would be…