Hi, My name is Jonathan and I'm a Game Designer. Here is a link to a short video montage of my previous projects. https://youtu.be/hEZMcNeFsKY I'm currently in development of a Realistic Chemistry Crafting Game where the player will form particles by combining atoms in a 3D space. These particles can be picked up and…
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Well, you could also work backwards and try to recreate your renders using an actual camera. You're probably going to have a very, very, VERY hard time recreating such extreme background blur. So from there : your renders would probably would look more realistic if they didn't have a cheesy blurry fake background *at all*.…
Hi Vasilesco, The concept looks cool. I see you already started with the props and textures. Are you done with the block out? what style are you going to follow Semi-realistic, Stylize or realistic? once the style is final then we can go with the proportions and everything. What I will suggest finish the block out first.…
Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
Could you post some references of the style you are trying to create, or something similar? It's hard to give good qualitative feedback if we don't know the direction or style you are trying to achieve. Things to include are: Is this for game, or realistic render? Your texture style; Are you going for hand painted like…
rddr: that is horrible advice, seriously goldensly: I like it. if you are going to go for the more realistic touch, I think a few small details in the texture would help alot, the dirt overlays are kinda even and uniform, there should be a reason behind each dirt buildup. there should be some clean and (almost) perfect red…
[ame="https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?s=books&ie=UTF8&qid=1421362097&sr=1-1&keywords=how+to+draw+scott+robertson"]How to Draw: drawing and sketching objects and environments from your imagination: Scott Robertson, Thomas Bertling: 9781933492735: Amazon.com:…
Some bulletpoints: Gray = Mediocrity > no gray backgrounds, no gray website. Put a bit of effort into this. Website white, tasteful gradient for renders with a ligher spot in center Cut rune story Cut Dragon head Cut Train room, these can not be saved Longbeard seems good, get better screenshots and in the same size and…
Look for the Tri count, not faces. That sure looks like a fire hydrant alright. The thing is literally made of cylinders so be careful about putting in small details that you can just do with a normal instead. The loops on the top dome are too many as well. It's a good idea to practice simple objects like this to get your…